A collection of text posts, including Poll Questions, Text Interviews with moddersand Phillip’s Blog. All posts are written to encourage friendly debate and discussion.
The prize, in addition to the points, is $25 US Dollars (paid via PayPal) plus two random Steam games.
For this competition I want you to create puzzles to allow an elevator to work or open.
To enter, you need a minimum of 3 floors. The objective is to create some sort of puzzle to get the elevator up or down to the next floor.
You can have “press the right buttons”, combat, power supply issues, shoot something; anything to get the elevator working.
Each floor can be completely different from the others. They don’t have to have any visual connection with each other. They can be abstract, funky, Combine-esque, Ravenholm, Sixties London (if you wanna make the textures and models); the choice is yours.
The winner will be the map that was most fun to play and looked good.
As usual, if you have any questions, please use the comments system below or email me directly: [email protected].
There are NO additional rules that apply to this competition – but make sure you READ the main rules!
I have started replaying Half-Life and Half-Life 2 a couple of times since I first completed them.
I got a few chapters in and suddenly something shiny would come along and the next thing I knew it was a few weeks since I last played and then I just couldn’t be bothered to continue from where I finished.
After the relative success of 100 Days of Summer Nostalgia last year, I decided that I wanted to run some sort of event this year.
I didn’t want the commitment of having to post something every day all through the summer and this seemed like the perfect time to replay the games at my own speed, but with the added motivation of being part of an event.
How it Will Work
Starting 1st June, I will post details of each distinct chapter of the games in order. Each post will be similar to a map or mod post: a thumbnail, a factual description and some screenshots. In addition, I may include some trivia and other interesting information.
Then I will post my thoughts and feelings as a comment. There is no posting schedule but I estimate I will add a new post every 3 or 4 days.
I am hoping that the event will generate some serious and interesting discussion about how games have changed, how well the games stand up to our memories and how our experiences since finishing those games affect our replay impressions.
Participate
Once I have made the post and added my comment, all readers will be able to do the same.
To include screenshots to illustrate your points, please use a hosting service like imgur.com and link to the image in your comment.
I will then download the image, create a thumbnail and approve your comment.
If you have any questions, suggestions or comments, please use the commenting system below or email me directly: [email protected].
He wrote to me and asked “In my experience the majority of the time it takes to put together a good map pack is spent making the maps look pretty and getting the detailing to an acceptable standard.
Given there are only so many mappers out there and most work alone, their time is finite. As a result this level of detailing leads to less maps being released as mappers feel the pressure to create high quality visuals.
So it comes down to a simple choice, the community can have lots of playable, fun, low detailed maps with basic visuals or few and far between highly detailed projects… which would you prefer?”
None of my “real” friends, and by real I mean people I see in real life, play video games. We do other stuff together; we play Frontenis, walk up Anboto or just relax at the beach.
But what I would really like to do is have some friends over and play some SP mods or games and experience the interaction of others who love it as much as I do.
I wanted to write something about it but one thing got on top of another and I completely forgot about it, that was until two other articles appeared, one of which I currently can’t find link to, about Valve pricing policies.
The Maunsell Forts were built during the Second World War to help protect the UK from air and sea attack.
They were small fortified towers built in the Thames and Mersey estuaries.
As much as they are very interesting, visually, architecturally and historically, I don’ think you should rushing to copy them. For me, the most useful aspect is one of inspiration.
9th June 2012 8 Comments