This is the Read category

A collection of text posts, including Poll Questions, Text Interviews with moddersand Phillip’s Blog. All posts are written to encourage friendly debate and discussion.

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Caricatures

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I acknowledge that some of my ideas are a little strange, but this probably Takes the biscuit!

How about a mod/game based on caricatures of the world? Now most caricatures I’ve heard of have been people but a talented artist may be able to create something interesting with architecture and especially weapons.


24th March 2005 No Comments

Competitions

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Is it my imagination or are all the mapping and modding competitions missing Single Player maps? Valve have recently run their Deathmatch Map Contest with a $5,000 first prize. And of course there was the Make Something Unreal contest, but that didn’t feature a special SP section.


24th March 2005 No Comments

Alien Host

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Here is another alien invasion idea similar to the Trust Mod Idea. However this story has a more detailed background that I have taken care to ensure is as realistic as possible. Too often in these types of stories the actions that either lead up to or happen just after the invasion are beyond belief. I keep saying to myself “there’s no way they would do that!”. As I’ve said, in this story I’ve tried to make the action believable. Whether I’ve done that or not only you can decide.


6th March 2005 5 Comments

Surgery Game Idea

Overview To perform surgery and save patients! The gameplay would revolve around very delicate movements with your mouse and the correct selection of tools for the operation. The learning curve would be steep, it wouldn’t be designed for arcade play. Below is a draft list of possible game features. They are in no particular order… Read More


4th March 2005 4 Comments

I Want A Universe

Developer Responsibility When a game becomes popular I believe that the developer and publisher have a responsibility to provide more detailed background information regarding the universe it is set in. Let me give you a real-world example.


10th February 2005 2 Comments

Seeing in the Dark

We had another brief power-cut last night, which reminds me I need to buy a UPS, and as I was walking around the flat I was reminded of how the human eye has better light perception at 30/45 degrees from the centre. Meaning if you want to see things in the dark it’s better to… Read More


31st January 2005 No Comments

Seeing Without Vision

Introduction Although I wrote this piece moments after finishing Seeing in the Dark they are not really connected. One of the reason I prefer science fiction or non-reality FPS games is because it gives developers a chance to experiment with the player’s perception. Unlike a World War 2 game, they don’t have to make everything… Read More


30th January 2005 7 Comments

More Interesting Puzzles Please

A while ago I made a post about a film and game tie-in idea. The post made two points: 1. Make the storyline different but connected, so that somehow the game needs the film to get the full story. (But not the other way around) 2. Make the game require information from the film. Examples… Read More


30th January 2005 1 Comment

Replayability and Difficulty Settings

Introduction I don’t replay games – ever! But if I like the theme and gameplay then I will seek out mods and maps for it. That’s the main reason I play PC games instead of console versions. There are many factors that effect replayability but in this article I will only focus on difficulty settings.… Read More


27th January 2005 No Comments