Introduction The Andromeda Strain was a book written by Michael Crichton in 1969, it was then made into a film in 1971. It tells the story of a group of scientists assembled in one of the coolest looking laboratory ever, to study a virus that has seemly killed an entire town. This virus was bought… Read More
This is the Read category
A collection of text posts, including Poll Questions, Text Interviews with moddersand Phillip’s Blog. All posts are written to encourage friendly debate and discussion.
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Modding the Half-Life 2 Scanners
Introduction One of the areas that I feel has been neglected in Single Player modding is Usable Items. I want modders to create new and interesting items to use specifically within Single Player games. It sounds great in theory but unfortunately it is a lot harder to do in practice. The main problem lies in… Read More
13th August 2005 No Comments
CERN Research Laboratory – Real Theme
CERN is the European Organization for Nuclear Research, the world’s largest particle physics centre.
Here physicists come to explore what matter is made of and what forces hold it together.
18th July 2005 6 Comments
Metropolitan Area Outer Underground Discharge Channel – Real Theme
I can’t remember where I first found these images but I remember being amazed and thinking this would make a cool level!
It is some kind of water control system for floods or tsunamis etc.
It seem that there are guided tours available and if I ever visit Tokyo then this will be on the top of my list of places to visit!
26th June 2005 11 Comments
Two hands, two mice, two weapons and two crosshairs
Introduction I watched some cheap Hollywood action movie yesterday and the “hero”? had two guns and was walking/running down a corridor shooting people in the offices. It got me thinking could we do this in games? Would we want to and if we did how would we do it? Here's my draft solution. Two mice… Read More
18th May 2005 11 Comments
A Unique SP MP Gameplay Mode
Introduction In this post I present an idea for a Single Player campaign against other humans. It’s in the draft stage and as such there are many factors that require more thought. Like many game modes, one key element is the balance and getting this right may take a little while.
27th April 2005 3 Comments
Gravity Gun Ideas
Introduction With the introduction of physics into Half Life 2 it seems almost unthinkable to not have a weapon that takes advantage of the possibilities. Enter the Gravity Gun! Destined to be covetted the moment it was announced, this weapon empowers its users with almost magic like abilities.
7th April 2005 2 Comments
Reflective Doppelganger – Mod Story Idea
Introduction This is a story primarily designed for Gordon Freeman in Half-life, but it could work with any well-known game character. The premise is fairly simple; After you have destroyed the Nihilanth and you face the Gman who gives you that fateful choice, as you walk into the portal there is some kind of error… Read More
30th March 2005 4 Comments
From Intro to Gameplay
I’ve posted this piece under gameplay ideas but it’s not really meant to be there. Anyway here it is… The game/mod starts with a movie describing the events leading up to the start of the game. The screen fades out to black and then fades back in again. The viewer/player see the protagonist running towards… Read More
29th March 2005 No Comments
Location, Location, Location
Introduction I’m told there are only three things to worry about when buying property or land. I’m sure you can guess what they are. What the funk has this got to do with gaming I hear you ask? Well It dawned on me yesterday that (for me) the most important aspect of a game is… Read More
25th March 2005 2 Comments
14th August 2005 2 Comments