Introduction In the Switching Weapons post, Darth Marsden asked “Would you buy a game that didn’t have a machine gun?” And a clever question it is because it goes to the root of a particular issue that has been on my mind for a while, which we will return to in a moment. Although the… Read More
This is the Read category
A collection of text posts, including Poll Questions, Text Interviews with moddersand Phillip’s Blog. All posts are written to encourage friendly debate and discussion.
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Text Interview with Leon Brinkmann
I managed to bully Leon into giving me an interview about the much-anticipated release of his second mappack entitled Leon’s Coastline to Atmosphere. Some of you should recognize the name from his first release, prosaically entitled Leon’s Mappack.
Anyway, with further ado here is the interview
10th April 2006 9 Comments
Single Player Competitions
Introduction In a previous post entitled Define a Great SP Player I discussed what skill set a good SP player needed. I didn’t provide the definitive answer but I at least started the discussion. As with many other posts the idea kept bouncing around in my head until another thought popped up. Multiplayer I don’t… Read More
6th April 2006 1 Comment
Define A Great SP Player
In a previous post entitled Do We Expect to Die? I discussed the idea that players need to die, or at least have an event that make it clear the game has “beaten” you, in FPS games because if we didn’t then we wouldn’t feel challenged. Writing and thinking about that post got me thinking about “What exactly makes or defines a good SP Player?
6th April 2006 No Comments
Switching Weapons
Introduction Just a quick question for you: How often do you switch weapons when playing SP Games? Am I the only player who rarely switches weapons? I was playing a Chaser mod last night called Longwood Complex when I noticed I that although I had collect about 5 other weapons I hadn’t switched to any… Read More
1st March 2006 4 Comments
Over Used Features
Introduction I’m sure we’ve all experienced something similar to this: I’m playing a game or mod and something happens that the first time is quite cool and then from that point forward the level designer thinks I need to see it at almost every turn.
28th February 2006 4 Comments
Real Lives
Introduction In a previous post entitled Why I Play FPS Games I posted a response to a comment where I mentioned different types of people who could design levels for games. It got me thinking about designer’s lives outside the gaming world. Career Paths Gaming is still a relatively new industry when compared to movies… Read More
12th February 2006 7 Comments
The Challenge
Introduction I spend a lot of time looking for SP mods and maps for the games I’m interested in. However I’m not perfect and I’m sure that my database is missing lots of files. I do feel that the database is the best resource of Single Player First Person Shooter Maps and Mods available on… Read More
12th February 2006 29 Comments
Why Me? – Mod Story idea
Introduction As with most of my mod stories I will start with the story told in fiction form and then explain the reasoning behind it and also give more details about the gameplay and twists/spoilers. A Rude Awakening All is dark and warm and quite and peaceful. Then suddenly: Noise, heat, light and movement……PAIN……nightmares!
8th February 2006 4 Comments
Amateur Content Delivery
This post will discuss a possible method for amateur content delivery using Steam that would that improve the replayability of Half-Life 2 and other similar games.
7th February 2006 4 Comments
16th April 2006 1 Comment