About I have an idea that’s not fully formed but I want to present it to you now, so please bear with me while I try to explain it. I want to say that it probably isn’t feasible until the A.I. of the enemy becomes much better and doesn’t need paths and lots of code… Read More
This is the Read category
A collection of text posts, including Poll Questions, Text Interviews with moddersand Phillip’s Blog. All posts are written to encourage friendly debate and discussion.
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Editing Tutorials Rant
I’m Frustrated “Why?”, I hear you cry. Well, I have wanted to learn to map and create mods for a long time but I finding good resources is proving impossible. “But there are plenty of websites that cover tutorials etc!”. Yes, you are right but it’s not quantity that matters but quality. I’m going to… Read More
14th September 2006 15 Comments
Transfer Your Consciousness
About This is a gameplay mod idea where you can jump from one player to another. Allow me to explain further. Imagine you are playing a game and in this game you never play a particular character. You can jump between any players you want to but you can’t die. If you die then the… Read More
14th September 2006 9 Comments
Linking Levels
Introduction Many readers here are probably aware of playlists, these allow people to control the music they listen to. Many create different types of play lists to suit their mood or even the time of day. Why can’t we do this with levels?
7th September 2006 1 Comment
Are Levels Really Necessary?
In a post entitled Loading Screens: A Waste Of Time? Leon said; “it’s even nice to have small break between all the action.” I disagreed because I feel that’s the job of the developer but it got me thinking about the flow of levels and the constraints of a game engine. Let me explain.
5th September 2006 4 Comments
Loading Screens – A Waste of Time?
Introduction I’ve been meaning to write about this for a while but keep forgetting! As games get more and more graphic-card demanding the loads times seems to be ever increasing.
4th September 2006 11 Comments
Lost Coast Sequel Ideas
Introduction For some strange reason I started thinking about the old fisherman character in The Lost Coast and I thought that he might make an interesting character to make a mod around. Below you will find a couple of skeleton ideas for some mods.
4th September 2006 6 Comments
Truly Unique Games
Introduction Everything mass-produce is simply a replica. Just a copy, an almost perfect copy of a prototype. It does its job and we forget it. What makes something that is hand-made different? The fact that each one is slightly different. That’s the basis of the world of art. A painting, sculpture, concerts and plays are… Read More
3rd September 2006 4 Comments
Source Comment System Ideas
Introduction For those that don’t know (is that possible?) the Source engine used to power Half-Life 2 and a number of other games include the ability for developers to insert comments anywhere within the game. This allows them to discuss certain design features, gameplay decisions etc. It’s a great idea but one that I believe… Read More
2nd September 2006 2 Comments
Container Transport – Real Theme
I found these images recently and immediately thought they would make a great level for a Half-Life 2 Mod.
It could be part of a large puzle, meaning that certain actions have to be performed before the ship reaches the dock, get the electricity working, open the gears etc.
I have no idea where this is, so if you have any information please contact me.
2nd September 2006 5 Comments
19th September 2006 7 Comments