Let me put it simply: You have 72 hours to make a map with EXACTLY 72 seconds of playtime.
We often talk about how it’s better to have shorter, more polished maps than longer weaker ones. By “polished”, we do not just mean visuals (lighting, textures, environmental art), but also gameplay, interaction, storytelling, soundscapes etc.
You can make your map action packed or only have a few interactions. It could be a beautiful scene that the player walks through and relaxes, a non-stop gunfight, or anything in between.
For example, you could create a map that can be finished in 72-seconds but only if done perfectly. That would allow replayability in trying to find the optimum way to complete the map.
You can simply submit a map that can be played in one 72-second sitting.
There is an OPTIONAL template for you to use, that fades in from black, lasts 72 seconds and then fades out. The fades last 1 second each. Mappers may extend the “black screen” time at either or both ends of the map, to display text.
Ideally, we would like the text to be kept to a minimum. Everything should really be contained within the 72-seconds gameplay.
Locations, events, style of map are all open. The only limitation is the 72 seconds.
Be aware that the minimum AND maximum playtime of the map is 72 seconds. Don’t think that you can create a huge map and allow the player to reach certain points and autosaves. That is not the idea we are looking for.
If your map lasts longer than 72-seconds after the fade-in, it will be considered a bonus map.
11am UTC Monday 27th August 2018
That’s 72 hours.
24th August 2018 6 Comments