And so it begins…
Welcome to the very first mapping challenge as part of The Hammer cup 2016.
The main element of the map must be a chasm. Canyon, gorge, abyss, rift – whatever you want to call it, but it must be the key feature of the map.
This chasm can be inside or outside. Think the perilous pits in Black Mesa, the insane heights inside the Citadel, and the dark antlion caverns.
These are just Half-Life examples to get your brain started! Put a new spin on one of these, or come up with your own thrilling chasm!
The player is not required to cross it but it must form the main gameplay element of the map.
Bridges CAN be used but are NOT compulsory and they can be anything from huge solid metal bridges to loose, wonky wooden ones.
There CAN be puzzle elements involved in crossing the chasm or just combat.
The player could work their way to the bottom and up the other side or fly across!
7th January 2016 58 Comments