Southernmost Combine is an alternate epilogue to Half-Life 2: Episode 2, in which Gordon Freeman is sent back in time to the 1980s to stop a Combine recon deployment happening in the southernmost land of the world. There are a few deviations in gameplay mechanics (more tactical and slow paced, no gravity gun, inventory) but it´s still Gordon fighting the combine and rebels helping him to achieve it. This is a small episode consisting of a varied set of locales with unique art made specifically to bring Source to the look of the South American region in the 1980s.
This is the Half-Life 2: Ep2 category
Single player maps and mods for Half-Life 2: Episode Two
Follow the Half-Life 2: Ep2 releases via RSS
Local Motive: Definitive Editionfor Half-Life 2: Episode Two
On the outskirts of City 17, Gordon is found on a train in the middle of a Combine outpost by a man named Levi. Gordon and his newfound ally must run, think, and shoot if they wish to live to see another day. Featuring high quality voice acting, custom animations, and more of that Half-Life 2 gameplay that you love. Local-Motive is a treat for all Half-Life fans!
Local-Motive is a free Half-Life 2 modification originally released in 2016 as a RunThinkShootLive exclusive. This remastered version features updated visuals, polished gameplay, and an all new commentary system to provide insight into the development of both the original and the Definitive Edition.
Total Downloads: 2,23020th April 2021
8 Comments
and 6 recommendations, most say "Play It Now!"
A2B Trajectory 3for Half-Life 2: Episode Two
Your trek through the dilapidated city continues. You strategically make your way past one hazard just to run into the next – and then find yourself far beneath the streets as you press onward…
Total Downloads: 1,64028th February 2021
18 Comments
and 17 recommendations, most say "Play It Now!"
Somnolencefor Half-Life 2: Episode Two
Somnolence is an abstract map, inspired by the works of Shadgrimgrvy, you’ll find yourself in a world that doesn’t quite make sense. Explore, puzzle and shoot your way through ever changing locales, find a way out of this nightmare.
Total Downloads: 76115th February 2021
9 Comments
and 6 recommendations with no significant bias
Halloween Horror 3: Bone Room – Map Labs Test Tube #11for Half-Life 2: Episode Two
We’ve all come to love the annual Halloween Map Labs challenge. This year the challenge was only a Test Tube, so mappers only had a week and a half to build their scary, creepy entry. The theme was (B)one Room – the ever popular Map Labs motif now applied to the Halloween challenge, so mappers had to make a single room spooky!
This challenge proved to be as popular as the best of the Map Labs contests – with a whopping 28 entries (including 5 bonus maps). Enjoy!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.
Total Downloads: 2,60530th October 2020
27 Comments
and 3 recommendations, most haven't enjoyed it
Deeper Downfor Half-Life 2: Episode Two
In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.
Total Downloads: 3,65914th September 2020
65 Comments
and 18 recommendations, most say "Play It Now!"
FusionVille 2 – Map Labs #10for Half-Life 2: Episode Two
Once again RunThinkShootLive partnered with Map Labs to bring you another Ville sequel. This time, it’s the follow-on to perhaps the highest quality mapping challenge we have here at RTSL: the excellent FusionVille.
In FusionVille 2, authors were challenged to combine 3 of the following previously-used themes, half from RTSL and half from Map Labs:
- Bridge
- Toxic
- Teleport
- Liberation
- Vertical
- Episode One
- Two Rooms
- Think Tank
- Companion Piece
- Back on Track
So here is FusionVille 2, Map Labs #10. It has 10 entries along with 2 bonus maps. Hope you enjoy, there are some pretty unique maps here!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.
Total Downloads: 3,27413th September 2020
39 Comments
and 6 recommendations, 2 say "Play It Now!"
Eye Candy – Map Labs Test Tube #8for Half-Life 2: Episode Two
This Map Labs challenge focused on purely visuals – make a pretty map, gameplay optional (and did not count toward the score). This was a Test Tube, so the mappers only had about a week to pull off the best-looking map they could.
This time there were a whopping 28 entries (including a bunch of bonus maps, and adding another fantastic background map). Enjoy!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.
Total Downloads: 3,0115th July 2020
8 Comments
and 5 recommendations, most say "Play It Later"
Tales from the Sourcefor Half-Life 2: Episode Two
As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.
Note: this version is the updated Tales from the Source map from October 2021 and is now packaged as a Sourcemod.
Total Downloads: 1,94022nd June 2020
15 Comments
and 11 recommendations, most really enjoyed it!
Back on Track – Map Labs #9for Half-Life 2: Episode Two
The latest Map Labs challenge is Back on Track, where the challenge was to create an interesting way to have the player backtrack through an area or even the entire map – a classic map design pattern. Yep, somewhat in the vein of BackTrackVille but certainly its own challenge. (But the next full Map Labs challenge is a collaboration with us here at RTSL, so keep your eyes out for that!)
This time there were a whopping 19 entries (including bonus maps, and a fantastic background map). Enjoy!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord!
Total Downloads: 5,33117th June 2020
25 Comments
and 11 recommendations, most say "Play It Now!"
Total Downloads: 2,41210th August 2021
21 Comments and 16 recommendations, most say "Personal Favourite"