Your objective it to protect Breen and you are working with the Combine against Antlions. Good luck.
This is the Half-Life 2: Ep2 category
Single player maps and mods for Half-Life 2: Episode Two
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Forest Ambushfor Half-Life 2: Episode Two
A forest is the setting for this short but intense map. Not for the faint hearted!
Total Downloads: 1,7085th October 2008
17 Comments
and 11 recommendations with no significant bias
Berlin Wallfor Half-Life 2: Episode Two
“This is the Berlin Wall single player map for Half-Life 2: Episode Two. After a huge anticipation for almost 2 months, the little sketch by Stene was soon made real by a group of talented modders. As the story goes, you are a citizen of the East Berlin, and tired of the evil communist government.”
Total Downloads: 1,21321st September 2008
23 Comments
and 12 recommendations, 6 say "Maybe?"
Intrusionfor Half-Life 2: Episode Two
“A short trip, an ode to the shotgun, and a game made to celebrate the ever-blissful gutfilled splash of shotgun + antlion.”
Total Downloads: 2,14117th September 2008
47 Comments
and 29 recommendations with no significant bias
Compromisedfor Half-Life 2: Episode Two
This is both a playable level and an investigation into “how players absorb critical information”. Don’t expect anything too clinical because this is definitely a level where you will have to play to win.
Total Downloads: 2,6127th September 2008
35 Comments
and 16 recommendations, most say "Play It Now!"
Limbus Islandfor Half-Life 2: Episode Two
This level that takes place on a mysterious, haunted prison isle. The player must overcome a series of Myst-style puzzles to find a way to reach the lighthouse. Limbus Island is a study in non-verbal communication, as the player must discover their goals and puzzle solutions solely through visual and audio cues.
Total Downloads: 1,0945th September 2008
23 Comments
and 14 recommendations, most say "Maybe?"
Robert Gee Thesis Playablefor Half-Life 2: Episode Two
A playable map that is part of Robert Gee‘s thesis project entitled The Right Way is the Wrong Way: Dead-End Theory in Level Design, which explores dead ends in games.
Total Downloads: 85826th August 2008
7 Comments
and 7 recommendations, 3 say "Maybe?"
Clearing a Pathfor Half-Life 2: Episode Two
“Clearing a Path is a single player level I created using Half-Life 2: Episode Two. This project took 4 months to complete. For this project I wanted to focus on scripting and exploration.”
Total Downloads: 1,24520th August 2008
16 Comments
and 14 recommendations, 6 say "Play It Now!"
Dead-end Freeman: Reloadfor Half-Life 2: Episode Two
“This map is set in the Half-Life 2 universe with the player in the role of Gordon Freeman. In this scenario, Gordon must infiltrate an enemy controlled research lab to recover valuable data before it is compromised.
Total Downloads: 1,23918th August 2008
10 Comments
and 9 recommendations with no significant bias
Abandonfor Half-Life 2: Episode Two
Your objective is to find your way out of the abandoned base. You’ll need to find some batteries and Alyx even makes a brief appearance.
Total Downloads: 1,79515th August 2008
28 Comments
and 20 recommendations, most say "Play It Now!"
Total Downloads: 92825th October 2008
12 Comments and 8 recommendations, most haven't enjoyed it