This is the Half-Life 2: Ep2 category

Single player maps and mods for Half-Life 2: Episode Two

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Waterworks

for Half-Life 2: Episode Two

“The end of the war for City 24 is drawing near. Most of the streets are taken over by the Resistance but the heart of the city is impenetrable for the rebels, a massive Combine stronghold surrounded by tall steel walls.

If the siege isn’t quick enough, a large reinforcement will arrive to aid the besieged and can possibly even take back the city. Fortunately, a hidden Combine depot was found deep underground near the waterworks facility that is directly connected to the stronghold.

You are a part of the strike team tasked with capturing the vital depot. You were ambushed by the Combine forces, leaving you the sole survivor. Now it’s up to you, and only you, to finish the mission or perish in the uneven struggle.”

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Total Downloads: 1,2604th September 2016
4 Comments and 4 recommendations, 2 say "Maybe?"

AnyVilleVille

for Half-Life 2: Episode Two

Welcome to the fifth and final challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This mod contains 10 entries, each with their own style and setting.

For this challenge, entrants were allowed to use ANY previous Ville theme, except one of the previous four from The Hammer Cup 2016.

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Total Downloads: 5,82630th July 2016
50 Comments and 14 recommendations with no significant bias

TrapVille

for Half-Life 2: Episode Two

TrapVille AKA AdmiralAckbarVille

Welcome to the fourth challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This mod contains 9 entries, each with their own style and setting.

The theme for this challenge was a trap. The player could be the one setting it or caught in it.

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Total Downloads: 4,20010th June 2016
81 Comments and 13 recommendations, 5 say "Play It Later"

BacktrackVille

for Half-Life 2: Episode Two

Welcome to the third challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This challenge contains 12 entries all with the idea of a “backtracking” as the main theme.

One of the staple events in video games is the backtrack sequence. A part of the game where you retrace your steps in the exact location but this time something has changed.

The change can be due to new enemies, a violent explosion, time travel, new vehicles etc.

We would like you to create a map where the player interacts with an area and then has to backtrack through the same area, but the area must have changed.

The reason for the change and the exact change is entirely up to you.

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Total Downloads: 6,30830th April 2016
84 Comments and 14 recommendations, most say "Play It Later"