A simple, linear map, it has some strange texture combinations but it’s quite fun to play.
This is the HL2-Ep2 Maps category
Half-Life 2: Episode Two map releases. These can be installed manually or, in most cases, with MapTap.
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Towerfor Half-Life 2: Episode Two
A simple premise: Land on a tower and destroy it!
Total Downloads: 1,92517th December 2008
40 Comments
and 25 recommendations, most really enjoyed it!
The Lamarr Incidentfor Half-Life 2: Episode Two
In this short map you get to play as Larmarr, Dr. Kleiner’s pet Headcrab. You get transported to a Nova Prospekt bathroom and have to make your way home.
Total Downloads: 1,04315th December 2008
16 Comments
and 8 recommendations, 4 say "Maybe?"
No Shelterfor Half-Life 2: Episode Two
A very simple map with a few enemies, including two aerial ones.
Total Downloads: 94011th December 2008
9 Comments
and 6 recommendations, most haven't enjoyed it
Snow Missionfor Half-Life 2: Episode Two
Your objective it to protect Breen and you are working with the Combine against Antlions. Good luck.
Total Downloads: 93825th October 2008
12 Comments
and 8 recommendations, most haven't enjoyed it
Forest Ambushfor Half-Life 2: Episode Two
A forest is the setting for this short but intense map. Not for the faint hearted!
Total Downloads: 1,7245th October 2008
17 Comments
and 11 recommendations with no significant bias
Berlin Wallfor Half-Life 2: Episode Two
“This is the Berlin Wall single player map for Half-Life 2: Episode Two. After a huge anticipation for almost 2 months, the little sketch by Stene was soon made real by a group of talented modders. As the story goes, you are a citizen of the East Berlin, and tired of the evil communist government.”
Total Downloads: 1,23321st September 2008
23 Comments
and 12 recommendations, 6 say "Maybe?"
Limbus Islandfor Half-Life 2: Episode Two
This level that takes place on a mysterious, haunted prison isle. The player must overcome a series of Myst-style puzzles to find a way to reach the lighthouse. Limbus Island is a study in non-verbal communication, as the player must discover their goals and puzzle solutions solely through visual and audio cues.
Total Downloads: 1,0975th September 2008
23 Comments
and 14 recommendations, most say "Maybe?"
Robert Gee Thesis Playablefor Half-Life 2: Episode Two
A playable map that is part of Robert Gee‘s thesis project entitled The Right Way is the Wrong Way: Dead-End Theory in Level Design, which explores dead ends in games.
Total Downloads: 86326th August 2008
7 Comments
and 7 recommendations, 3 say "Maybe?"
Clearing a Pathfor Half-Life 2: Episode Two
“Clearing a Path is a single player level I created using Half-Life 2: Episode Two. This project took 4 months to complete. For this project I wanted to focus on scripting and exploration.”
Total Downloads: 1,25320th August 2008
16 Comments
and 14 recommendations, 6 say "Play It Now!"
Total Downloads: 91918th January 2009
9 Comments and 7 recommendations, 3 say "Maybe?"