A storyless map that takes you through a variety of industrial areas
This is the HL2-Ep2 Maps category
Half-Life 2: Episode Two map releases. These can be installed manually or, in most cases, with MapTap.
Follow the HL2-Ep2 Maps releases via RSS
Aetherfor Half-Life 2: Episode Two
You find yourself in a barn, with the objective of getting some Combine plans and then getting back again. “Easy in, Easy out”, as people like to say. But of course, it’s never that way. “Difficult In, even more difficult out”.
Good luck and be sure to really explore, you may find some hidden weapon caches!
Total Downloads: 5,3714th March 2011
59 Comments
and 28 recommendations, most say "Play It Now!"
Mall of the Zombiesfor Half-Life 2: Episode Two
You wake up in a room. Adjoining it are other rooms and guess what? There are zombies in them. Keep going from room to room until you find the escape.
Total Downloads: 1,3286th February 2011
8 Comments
and 3 recommendations, most haven't enjoyed it
Bankfor Half-Life 2: Episode Two
The Metrocops have gone into bank security and you have decided to rob a bank.
Getting in is obviously the easy part, can you get out alive?
Once outside, things really hot up.
They’ll be making a movie around your escapades soon!
Total Downloads: 1,81625th January 2011
17 Comments
and 14 recommendations with no significant bias
Left 4 Dead in Ravenholmfor Half-Life 2: Episode Two
Left for Dead in Ravenholm is a two-level Campaign for Half-Life 2 that recreates gameplay from Left 4 Dead within the Half-Life 2 universe. Joined by Alyx, Barney, and Father Grigori, you must journey through the Zombie-invested town of Ravenholm in search of rescue. Together, you fight your way through a residential area in the first level, “The Neighborhood”. Then, you fight off Zombies in the town square while waiting to be rescued in the second level, “Town Square Finale”. Both levels feature a scripted version of the “Director” system found in Left 4 Dead, which constantly evaluates the Survivors and dynamically adjusts the difficulty and alters the experience accordingly.
Total Downloads: 3,5639th January 2011
27 Comments
and 18 recommendations, most say "Play It Now!"
Habitat 66for Half-Life 2: Episode Two
“The entire apartment complex is a crime scene, and the player must make their way through three individually decorated apartments in order to survive the scenario. Rich in precise environmental detail, the apartments offer starkly contrasting visual motifs and puzzle-oriented challenges. It
Total Downloads: 1,6757th January 2011
10 Comments
and 4 recommendations with no significant bias
Facilityfor Half-Life 2: Episode Two
Starting in a corridor, make your way through the facility until you find your squad.
They seem pretty pleased to see you, so they are either really lonely or you are a hero for killing all those Combine soldiers and zombies!
Either way, don’t expect a quick run through the place without encountering some resistance. Good Luck!
Total Downloads: 2,4426th January 2011
19 Comments
and 12 recommendations, most say "Play It Now!"
Frequent Flyersfor Half-Life 2: Episode Two
Alyx Vance has been captured by the Combine and is being held on an off-shore oil rig.
Gordon Freeman, with the help of a pulse cannon and helicopter, must attack the rig and save Alyx with “brute force”!
Total Downloads: 3,44129th December 2010
36 Comments
and 24 recommendations, most say "Play It Now!"
Gordon’s Bag of Holdingfor Half-Life 2: Episode Two
Tired of only being able to carry one item at a time? This mod could be a partial answer for you. You can carry up to 9 saw blades and 9 cannisters.
You can then “pick” them out of your “Holding Bag” to use them almost immediately.
Think of this as a demonstration of a new gameplay mechanic, rather than just a playable level.
Total Downloads: 1,30226th December 2010
7 Comments
and 6 recommendations, 3 say "Maybe?"
A Scanner Darklyfor Half-Life 2: Episode Two
“The renegade Gordon Freeman is back, and as usual, being hunted by the merciless Combine within the ruins of City17. In this scenario, the Combine have almost perfected a field teleportation device, and mounted it to a modified Combine Scanner. Once the Scanner verifies the location of Gordon within City17, it teleports in a MetroCop to deal with the situation. This fast-paced action-oriented level focused on a new dynamic-flank combat setup to keep the player on the edge of their seat as Gordon tries to escape through the sewer system of City17.”
Total Downloads: 2,78922nd December 2010
14 Comments
and 14 recommendations with no significant bias
Total Downloads: 1,72718th April 2011
16 Comments and 13 recommendations, most say "Play It Later"