This is the Half-Life category

Chapters from Half-Life for The Replay Experience Experiment.

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Half-Life: Apprehension

The Replay Experience Experiment: Half-Life: Apprenhension

Continuing towards the surface, Gordon encounters a terrifying new aquatic creature, the Ichthyosaur, and acquires a deadly new weapon to fight it. After an underwater battle with the creature, he manages to escape and get back on his way.
After battling with the Black Ops, another “rescue” crew trying to kill even the marines, Freeman is captured by the HECU. They remove all of his weapons, and leave him for dead in a trash compactor. Thankfully, Freeman escapes once again, making his way back into the battle.


27th June 2012 28 Comments

Half-Life: On A Rail

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As Gordon Freeman rides a monorail in the Materials Transport section of Black Mesa, he learns from a security guard that he must ride to the High Altitude Launch Center to launch a satellite, which the Lambda Team can use to reverse the effects of the Resonance Cascade.

He also discovers the HECU’s true hatred for him, as well as larger reinforcements: sandbag bunkers with rapid-fire sniper rifles, mounted machine gun turrets (manual and automated), and even mounted rocket launchers.

After going round in circles, it seems, for a while, he goes up several elevators and at last reaches the surface again. At the launch site, he sends the rocket up into orbit, and regretfully goes back below ground.


26th June 2012 21 Comments

Half-Life: Power Up

The Replay Experience Experiment: Half-Life 1: Power Up

Trying to reach the surface once more, Gordon’s progress is thwarted by a clash between a Gargantua and HECU soldiers in the Sector E Materials Transport.

He then learns from a dying security guard that if he restores the generator, he can ride the monorail to the surface. Freeman enters the Houndeye-infested subterranean areas and activates the generator, restoring power to the vicinity.

After activating more switches, he destroys the Gargantua patrolling the area by turning on the huge transformers supplying power to the tram line.
Hitching a ride, he smashes through a barricade of concrete blocks before continuing on his way.


25th June 2012 15 Comments

Half-Life: Blast Pit

The Replay Experience Experiment: Half-Life: Blast Pit

Gordon Freeman enters an abandoned, largely sealed-off area of Black Mesa dating back to its earlier days as a missile complex, full of mothballed machinery and now used as a dumping ground for toxic waste from the rest of the facility, where the HECU soldiers have yet to get a good foothold because of the high concentration of aliens in the area.


23rd June 2012 28 Comments

Half-Life: We’ve Got Hostiles!

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This chapter finds Gordon Freeman making good progress, passing through various storage and staging areas, continuing his hunt for a way to the surface. Gordon learns that the soldiers rumored to be coming on a rescue mission have already arrived.


20th June 2012 24 Comments

Half-Life: Office Complex

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Minutes after the Resonance Cascade, Gordon reaches the office complex, where several scientists are barricaded into their rooms, hiding from the rampant aliens appearing inside the complex.

He then hears rumors from these scientists that the military have arrived to rescue the people trapped in the facility.


17th June 2012 17 Comments

Half-Life: Unforeseen Consequences

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As Gordon Freeman’s efforts to reach the surface to get help in the aftermath of the Resonance Cascade just begin, more problems get in his way.

The building starts falling apart in his face, and mysterious alien creatures materialize from thin air. Gordon is given his trademark crowbar, and more weapons and hazards entail.


11th June 2012 23 Comments

Half-Life: Anomalous Materials

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Arriving at the Anomalous Materials Laboratory, his usual place of work, Gordon dons his HEV Suit and checks his locker, as per routine. Beginning his journey to the test chamber, he goes past the cafeteria, where two more grumpy scientists are sitting. Noticing the microwave on the right, Gordon spots a chance for a practical joke.


8th June 2012 22 Comments

Half-Life: Black Mesa Inbound

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

8:47am is the start of Half-Life. We don’t know the year or month, but with “a topside temperature of 93 degrees” it’s likely to be summer.

The tram ride introudces the player to the extensive world they are about to explore. As the CombineOverwiki says the “intricate workings of the Black Mesa Research Facility revealing themselves as being fragile, and more often than not, broken.”, shows that even secret bases don’t always work as planned.

The voice and screen text add just enough information to ensure you know what’s going on but without distracting you from looking around.

The ride finally ends with the tram stopping and your being let out by a security guard…“Morning Doctor Freeman, looks like you are running late”.


3rd June 2012 50 Comments

Half-Life: Hazard Course

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The Training Facility at Black Mesa houses the Hazard Course to help users of the HEV Suit hone their skills at jumping, crouching, and combinations of both – everything you’re going to need to worm your way out of a facility that’s crashing down at your heels as aliens appear in flashes of green light all around.


1st June 2012 37 Comments