31st-century extermination done with a smile!
The USS Mexican Radio is a freelance mercenary squad known as Bugstompers.
No job is too big, but there are jobs that are too small.
“The USS MEXICAN RADIO is a Miso-class warship. Popular belief says that its construction was a fortunate mistake involving a stray can of Pippu Fresh and two warship blueprints, resulting in a uniquely hybrid Maruchan/Nissin machination. Udon missile bay performance, typically prone to electrostatic discharge, is amazingly made glitch-free due to close proximity to the laundry chute tubes. In return, laundry is made surprisingly fun and fancy-free.”
“Of course, any mention of the USS MEXICAN RADIO would be incomplete without bringing up the warship’s pride and joy: the BUGSTOMPERS squad. Though just one of the many mercenary exterminator-squads aboard the RADIO’s crew barracks, they have become reknown across the galaxy for their stunning success ratio and insatiable lust for bug-blood. Often imitated but never duplicated, the Bugstompers have become the harbingers of violent death for bugs everywhere.”
- Title: Bugstompers
- File Name: hl1-sp-bugstompers.7z
- Size : 2.73MB
- Author: Brendon Chung
- Date Released: 01 August 2004
Download directly into MapTap [2.73MB]
You MUST have MapTap installed before using this link.
You can still use it with MapTap once you have downloaded it.
- Copy the bugstompers folder into your Half-Life folder.
- Restart or start Steam.
- Bugstompers should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
WARNING: The screenshots contain spoilers.
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1,589Overall
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91365 days
Using Gauge: Users
Manually: 4 Users
Time Taken:
Average: 0 Hours, 35 Mins
Shortest: 0 Hours, 30 Mins by Neo Kabuto
Longest: 0 Hours, 48 Mins by PlanetPhillip
Total Time Played: 2 Hours, 18 Mins
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I had heard about this mod many times and actually tried it last year but had trouble with the keybindings.
Once I got it working close to how I like, I decided it was time to play until the end.
There are some nice design elements here and the fact that it is different is a bonus.
The new HUD is fun for a bit but perhaps a little too big. To be honest, I would have preferred using standard weapons and not having Barney to worry about.
The double jump and lack of crouch was a problem for me but all told it might be worth your playing it, if you enjoy something a little different.
Manually
Easy
48 Minutes
MapTap wasn’t working for me to install this, but it might just be me. Manual installation worked fine.
This mod is very creative. I’m happy to see some unique features, even if they take some getting used to. The double jump leads to new platforming puzzles. Your health and ammo regenerate, and you can be underwater, and use the flashlight, indefinitely (which makes things far less frustrating). You get your objectives through chat commands, which I thought was odd, but it worked. It even has a custom version of the Training Room, which is really nice to see.
The one weapon you have is an interesting idea. It has two settings you can play with to make it behave differently. This ends up not really mattering because there’s one setting I found to be far better than the others and the enemies don’t require the control it gives you, but, hey, it’s unique.
The biggest downside is that it’s so short. I felt like I finally got the hang of the settings on the gun when it cut short. It’s a complete anti-climax with no boss fight or escape sequence. I just hit a button and got a short cutscene. The modder was clearly talented when it came to making cutscenes, so it’s even more confusing.
On a gameplay note, Barney often requires some herding to complete puzzles (I didn’t even know he could just walk through water because he refused to follow me at first), especially when enemies were coming at us, but that’s more an HL1 problem than the modder’s fault.
I can’t help but feel like the creators of this meant it to be much more than what we have here. It feels incomplete. There’s characters, there’s a unique setting, there’s a lot of custom content, and it all ends up being two levels and then a cut to black with nothing else. The mapper was clearly very talented, but it feels like there was a deadline he was rushed to meet.
Manually
Medium
30 Minutes
Do you have a non-standard installation location? What exactly didn’t work?
It’s a standard set-up, and MapTap has never failed me like this in the past for both HL1 and HL2 mods. It downloads to 70% and then just crashes.
Does it leaves a log file anywhere that could help?
Okay, so try downloading to your hard drive and then use MapTap.
That crashes it too. I know the archive is good, since it worked when I installed manually from it.
This mod is pretty odd. And indeed it seems that for being made 10 years ago, still has some interesting features. Overall the whole thing feels like an experimental mod, where the author tries to demonstrate his skills using the HL1 mod editor, and overall is good at it.
I’d say that super jump was a cool feature I never seen in any HL1 mod, though the whole mod feels like a demo to me. I mean, that big HUD and new features are very, very underused, because we basically have NO serious enemies to fight against. I mean those huge Snarks were nice but really those were the worst enemies to fight in there, specially if that powerful weapon allowed so much more ammo and caliber options, I think the whole mod would’ve been more challenging if those Snarks would’ve been in their small normal size, or if we would have fought Vortigaunts, regular marine grunts, or xenian grunts instead
So again, I think this project was just a modding skills demonstrator than any other thing else. and to have a bigger mod with that same style and features would have been so much harder to make, that’s for sure. Because very often ambitious modding projects end up being quite a lot frustrating and the author just quit, maybe in here this is the case.
So now I really don’t know what to think about it. Sure looked interesting and may be cool 10 years ago, but now is just a curiosity in the HL1 mod universe.
PD. Sure this mod author is talented and I wonder if he mod more things for HL1 or maybe HL2.
Manually
Medium
30 Minutes
Another one of Brendon Chung’s quirky little mods before he went full indie. Continuing with his cute little elements of worldbuilding and self-reference (this is the 2nd time he’s used the name “Pleasant Pheasant” for a dropship, and he’d go on to do it again in Atom Zombie Smasher) and mixing it with his drive for experimentation, he’s created another mod that’s ultimately very short but sets itself apart from other, similar mods.
He’s opted for a very clean, simple design with the UI, with heavy emphasis on blue. Gone is the standard HL HUD, replaced with a rather large reticule that serves as crosshairs, HUD and weapon configuration indicator at once. The biggest change is that you only have one weapon, but you can alter its spread and firing rate to your liking, making a shotgun, or a rifle, or an assault rifle, or a very inaccurate assault rifle, and so on. Ammunition is infinite, and your health recharges — further cementing the fact that Bugstompers is more of an experiment than anything else.
The premise of the mod is fairly simple — you are one of a two-person crew that specializes in murdering alien bugs, and you’ve been tasked with retrieving a data biscuit (a cute reference to Chung’s attempt at a point and click adventure game.) You and your partner, Barney (who uses the same voice files as our intrepid security guard friend, though the model is different) get to go in, explore a big LV-426-style compound, and nothing happens until you actually get the data biscuit, and then you’re swarmed by… giant Snarks. It’s not his most original idea, but the concept is sound, the firing works once you get the hang of it, and it’s got a no-frills style that should appeal to anyone looking to blow half an hour. Design could be considered a tad blockier than his earlier output, no surprise given that it’s mostly set in hallways, but he’s developed a good knack for lighting and his scripting ability shines once more. The Mega Snarks are easy enough to dispatch and Barney seems pretty indestructible. The only problem I had is a bit towards the end where Barney refused to follow me and I had to push him to the finish line, which took a while. I suspect this is more to do with the Half-Life engine than anything Chung did.
If you started from Chung’s earliest works with Quake 2 and worked your way up through his many, many Half-Life mods (all told, he’s made four fully-kitted out mods for HL and OF, plus another 5 unfinished mini-mods with wildly different gameplay concepts and programming ideas) you’d become familiar with Chung’s style and aesthetic. He’s one of the original auteur modders, coming up with brilliant, often original ideas for mods, and his inspirations often show through. Perhaps his greatest strength is in his writing — he’s developed a rather lovely, goofy shared universe of sorts over the years, and his sense of humor is shot throughout the various words he has inserted into his mods and games. There’s a neat moment towards the end of Bugstompers where it becomes clear that the player character is actually female — comparisons to Metroid come to mind, given that until that cutscene you play entirely from first person perspective.
All in all, it’s classic Brendon Chung — experimental, a bit artsy for what it is, occasionally funny, and short. Worth a play if you like his work.
Manually
Easy
30 Minutes
A nice mod and I couldn’t agree more with @dethtoll.
Unlike many other mods this mod doesn’t play in Black Mesa. In fact it plays far into the future and providing an unique game style approach. While the maps itself are somewhat simple in design (necessary for Barney path finding) the plot knows to convince. It’s just something different than your typical Black Mesa environment so give it a try people.
I would like to see in a future, a complete remake as Black Mesa Source.