Taken from the homepage:
“That day should be the beginning of great celebrations, because the mankind created machine for transferring a biological material. But the scientists at Black Mesa didn’t count with surfeit of transport nucleus, and the whole transfer can sprain out of control. Something like this has happened during the main test, which was initiated by Gordon Freeman.”
“Thanks to the great energy, that was produced by the transporter, the secondary leaky nucleus was started. It’s handling has taken off experienced team of scientists, including Dr. Jonathan Wood. It is hard to say where was the error, but the weird monsters started to appear all over the complex, and they slaughtered every human existence. Some dashers tried to escape, the others self-murdered and the rest with panic fear has hidden in the darkest corners of the facility. Rescue should appear quickly, but what followed can be described only as “erasing the clues”. Government simply didn’t want any evidences about the situation, that happened in the New Mexico.
But one thing was clear – there won’t be any help from outside. Jonathan like the only survivor of the team began rescuing his own life, but after many fights and pitfalls he was captured by an army forces. Now he is awaking in the unknown part of the complex, and his only friend is fear, that herds him forward…You are Thomas Redgrave, a Black Mesa scientist, who decides to come to work early. You choose to check your skills in Hazard Course. But as you start to train, your holographic assistant shuts down. The crowbar is replaced by an axe and there are some new sounds.
- Title: Breakdown 2 – Afterwards
- File Name: hl1-sp-breakdown-2-afterwards.7z
- Original File Name: breakdown2afterwardssetup.exe
- Size : 15.5Mb
- Author: Pavel Koten
- Date Released: 27 July 2003
Click on the thumbnails below to open a medium size image. Images kindly supplied by Modifikace, hl.webz.cz and the homepage.
Please note: These statistics are valid from December 2010
-
1,846Overall
-
0Today
-
3Last 7 days
-
10Last 30 days
-
112365 days
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 1 Hours, 22 Mins
Shortest: 1 Hours, 4 Mins by Sheajay
Longest: 1 Hours, 40 Mins by kary
Total Time Played: 2 Hours, 44 Mins
A good one. Liked it.
me too it’s was really better than the first breakdown and quite fluid execpt the coop that won’t follow you to open the next door. also liked a lot the small buggy you drive
Very playable until I reached the enormous room, a skylight through which a soldier came down on a rope. After half an hour of exploration it seems to dead end. A real pity–I would have enjoyed playing it through to the finish.
A few too many crates to break open, btw, but otherwise there’s wit to the monster placement. The letters lying around are also a nice touch.
For anyone who gets stuck in the LARGE room, exit only entrance, left hallway, enter large cafeteria & locate a key card in the NE of the room (from when you entered). This will open the locked ID 2.0 room in the LARGE room.
Appearance/Gameplay:
Breakdown 2 is starting, where Breakdown 1 ended. You are put to a part of the facility of Black Mesa where you weren’t before… and so you try once again to escape.
Sadly this mod doesn’t catch up the nice ideas from BD1, like the sneaking. In this sequel you are from the first mapchange on right into the action against slightly modificated houndeyes. A (more or less) new interesting idea ais the letters that are lying around. If you come near one, you’ll get a message that a letter is nearby. Anyway, the message itself is delievered by onscreen-text, no beautiful blend-in images like Poke646 or BlackOPs (which stole that idea). You are fighting in standard-Half-Life environment, some places are better designed than others and you won’t remember this mod much, but while you play you are able to have some fun.
Conclusion:
The brushwork and ligtning is better than in Breakdown 1, the atmosphere is darker and textures are less clean and bright. Average difficulty. Play it when you enjoyed Breakdown 1, but don’t expect too much.
Now you’ve come to your senses (Breakdown1) it really is time to get out. This time you’ve smartened up and you know your way around. Although, it did end rather abruptly. I too enjoyed the letters and missed the stealth.
Better than the first part. Clean made,but lacks
the special extra to be real good.
Agree with other comments. Worth the download, better than BD1 and longer. Modified weapon sounds and skins. Bluer, tougher houndeyes!
Fairly good run and shoot type fun.
Very good continuation of “Breakdown”, find your way to escape BM using keycards, solving puzzles and fighting obligatory combat sequences.
Pro’s:
-Successful sequel, and even better than the first “Breakdown”, decent story
-Good balanced action, no more that tough combats
-Modified enemies, weapons & sounds, new music
-Puzzles every now and then
-Some nice scripts
-Very good level design, BM feeling
-Letters supporting the story
-No bugs
Con’s:
-Maybe still a little to hard for rookies
-Quite short playtime
-Less weapons, health and enemy types
In addition to being very hard, it doesn’t have much of a story & a LOT of crate breaking!!! Did I mention there is a lot of breaking of crates, I went to sleep and could still hear the sound effect in my head!!
Anyways other than the “challenge” of playing this hard game where there isn’t much health, armor, or ammo…there isn’t any reason to play it.
Compared to breakdown 1 this one is a definite improvement. Mapping is as good and at times even better than in the first one and the gameplay is more consistent.
Unlike in Breakdown 1, here you have enough ammo and health and the mod is quite a bit easier because of it. However you will have to do a ridiculous amount of crate breaking. One would expect to break some crates here and there in any Half-Life game, but this mod went way overboard with it – it was annoying, it was tedious and it was artificial length.
Fortunately the crates were the biggest issue this mod had, other than that It is a well designed mod that doesn’t stand out but delivers a consistent Half-Life experience with a few twists. If you have an itch to play some good old HL maps this is a good choice.
Manually
Medium
1 Hour, 40 Minutes
Unsurprisingly this is a distinct improvement over the first Breakdown, and I actually had quite a bit of fun playing this. The frustrations I had with the first game are all completely gone, now the only real problem I have is the crate smashing – which there is a lot of – and inconsistent crate textures for both breakable and unbreakable boxes, some of which are in the same room.
Breakdown 2 is slightly longer than the first one probably by an extra 20 mins or so. The gameplay gimmicks like vortigaunt hide and seek, vortigaunt whackamole, and the stealth are all removed, which I firmly believe is for the better. The mod is a lot easier than the first one also, perhaps too easy, so it’s probably worth trying this one on hard.
The mapping still suffers from blockiness, but overall it’s significantly better than the first, the modder also plays to his strengths from the first – interiors – and so the majority of this mod is indoors. I feel like mapping connoisseurs won’t be to pleased with this aspect with the mod but overall I liked it and it didn’t feel too out of place in a BM setting. Like the first there’s also a few decent set pieces here and there.
I had a lot of fun with this. I wouldn’t call it great, but absolutely worth your time, and considering only 5 people before me have recommended this it also seems a little under-appreciated.
Manually
Medium
1 Hour, 4 Minutes