Barney Calhoun reaches the surface and encounters the HECU. He manages to fight through them and reach Dr. Rosenberg. He and a team of fellow scientists were trying to escape until the marines caught them.
Calhoun rescues some scientists who have been locked in railway cars in Black Mesa’s classification yards. One of the scientists, Dr. Rosenberg (who is also a character in Decay), advises Calhoun that the entire facility is surrounded by Hazardous Environment Combat Unit Marines intent upon killing all base personnel to cover-up Black Mesa’s research into extradimensional exploration.
The only way to escape, Rosenberg explains, is to use an old prototype of the Lambda Complex teleporter; if it works, they can reach an obscure entrance to Black Mesa which (hopefully) has been overlooked by the Marines.
No known trivia for this chapter.
Some of these challenges may be mutually exclusive
- Rescue all three captured scientists.
- Get the ammunition in the truck at South Exit.
- Do not get captured by the military (when you first meet Rosenberg)
- What gets repaired by an unknown entity?
- Don’t kill the tank
This section is new for TREE. I will ask a few questions and see if you know the answers before you play.
- Whose office was the scientist in, when he told you about Rosenberg?
- How many cars are outside?
- What bay number do you get the tow engine from?
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
This post is part of the The Replay Experience Experiment event. This is a chance to replay all the Half-Life games and discuss them based on our experiences since we first played them.
All text taken from the CombineOverWiki, a fan-supported, editable wiki covering the Half-Life series of games.
On the left is a complete text walkthrough for Half-Life: Blue Shift.
It has been written by Stanley E. Dunigan and updated with all the tricks and tips from PlanetPhillip.Com readers.
It is in PDF format, meaning you can open it directly in modern browsers or download it and print it.
(Left-click to open and right-click to save)
You can purchase Half-Life: Blue Shift directly through Steam and could be playing in within moments, depending on your internet connection.
So, this is a pretty varied chapter. You spend a lot of the time underground and fianlly get to the surface, but it doesn’t ahve the same impace as it did with Half-Life. The train areas were nicely done and there seems so cool script ideas – like Rosenberg helping you out of the container etc.
The most interesting aspect is the complete shift in interaction between you and characters. They seem to have a conversation with themselves, as if they can hear you or something. To be honest, I don’t like it very much.
Overall, another fun chapter that ends with the obligatory visit to Xen.
Nope. I couldn’t be bothered. I wonder if there is an Easter Egg if I do.
– Rescue all three captured scientists.
– Get the ammunition in the truck at South Exit.
– Do not get captured by the military (when you first meet Rosenberg)
– What gets repaired by an unknown entity? ???
– Don’t kill the tank
Everybody’s telling me what to do!
71 minutes
That seems like a really long time to me.
1
Kinda. I shot Rosenberg by accident and it restarted.
Wow, you’re going pretty fast with these. I’m not sure how I’ll have time to catch up!
This was a very cool chapter, I liked these surface areas more than most. The combat is pretty intense, and I found the area in the warehouse quite difficult. All of the environments were pretty convincing and I think this was my favourite chapter so far. I found it pretty odd how all the scientists were locked in trains, and also how they seem to have half a conversation with you – particularly Dr Rosenberg. It is nice to meet someone who’s not just a generic NPC though. Also it was kind of confusing that you were “locked” in the container, was it supposed to be a trap? There are a couple of small puzzles like smashing through a door with the pressurised gas canisters.
The ending was pretty nice though, and it was a good idea of using the old teleportation technology to give another twist on things.
Another chapter divided into two major sections: First is a sewer/underground storage area while the second is the single player version of de_trains. Lot’s of trainyard and indoor action with the soldiers. Rosenberg is more helpful than the average scientist but couldn’t go down sets of stairs without scripted sequences.
LOL at that poll. I never tried getting those scientists down stairs even. Actually I don’t think it’s possible because there might be a monsterclip somewhere. Someone should try this.
Helping the 3 scientists is pretty simple, except the second one which is sort of a puzzle. Getting the truck is of course even simpler (against two sorta-difficult enemies)
Playtime: 32’11′” (longest chapter of this game I believe)
I really feel that this could of been split into 2 chapters around when you got to the parking lot.
The scene with the dead Barney and Scientist in the car was oddly disturbing.
Heh. Gear Box. I get it.
I like how Gearbox put a slave next to all the explosives, just to tempt you.
The gas cans look cool, but are next to useless.
You can break a crate of soda and drink all of it for health.
The water fountain is amusing.
The frozen slaves are cool, you can break the ice and bring them back to life.
The architecture with the portal room is nice with the unfinished floor.
The teleportation sequence must’ve been hell to map.
The pathfinding was a bit off on Rosenberg, but that’s Half-Life for you.
No. I thought you couldn’t do this because the part with the oxygen canisters blocks the scientists way and the door to the scientists is locked later, but 2muchvideogames pointed out to me that you could take the scientists back through the door before it locks and then go get Rosenberg.
Rescue all three captured scientists.
If by getting them out of the containers, then yes I did.
Get the ammunition in the truck at South Exit.
How is that a challenge?
Do not get captured by the military (when you first meet Rosenberg)
I knew this was possible because of a speedrun I saw, but I forgot how to.
What gets repaired by an unknown entity?
wait a minute are you trying to rustle my jimmies
don’t kill the tank
Just run past it and the soldiers with enough health.
Playtime: 31 minutes
5 words or less: Combat and Trains
My pictures for this chapter: http://imgur.com/a/4tXN3
wow I didn’t find any frozen vorts!
After you kill the soldiers, explore inside the various shipping containers. In the freezer container, whack the frozen vort-cubes with the crowbar; but be ready for action as apparently, they don’t like it up ’em! (Icicles, that is – not bayonets.)
A nicely varied and actually pretty tough chapter. I agree that reaching the surface didn’t have the impact it did in Half-Life, but that’s hard to duplicate (and Calhoun certainly hadn’t been toiling underground nearly as long as Gordon was). That said, I did really like the trainyard setting and thought it could have been expanded a bit to strengthen it as a setpiece.
I have to admit to getting my ass kicked in this chapter. And it wasn’t by the grunts! Those parts in the tunnel where you’re facing headcrabs here and there, and a bunch of slaves teleport in, is pretty tough on Hard. The slaves take a bit of punishment and are very fast on the draw when playing on Hard – and this section has a long period between health for the player (thank god for the body armor though). Nice and tough, how I usually like it.
The standout part of this chapter for me is actually the nifty teleporter sequence at the end. It of course shows up later in Blue Shift, but I thought it was a nice buildup to going to Xen.
Mapper’s Corner: Remember the moving and spinning tram and barrels I mentioned in the elevator sequence? Here we see another example of this at-the-time mystery mapping trick: the rolling cable spools on the flatcar are a more obvious example and it’s the one I studied to figure out. For mappers, this is a func_train with angular velocity to make it appear to roll along the car.
http://imgur.com/LU0dz8u
Playtime: 41 minutes
This chapter is soooo long O.O
Longest chapter yet, and pretty boring too. some nice battles with mounted machine gun and against a tank, but way too many marines. nothing else to say, except that I hate the canal corridors (always getting stuck in the headcrabs)
Challenges:
Rescue all three captured scientists.
Not needed, not done. Also those guys are slow as hell
Get the ammunition in the truck at South Exit. /
is that the truck near the tank? if yes, I got it, but I’m not sure if it’s that one.
Do not get captured by the military (when you first meet Rosenberg)
That’s awesome 😀
What gets repaired by an unknown entity?
The window you first use to get in the building. when you come back with roseberg someone/something has repaired it. Black Mesa is weird…
don’t kill the tank
Not needed, not done 😀
Quiz:
– Whose office was the scientist in, when he told you about Rosenberg?
Not idea. Harold’s office?
– How many cars are outside?
I’ll go with 3.
– What bay number do you get the tow engine from?
The tow engine? what’s that?
Five Words or Less Review:
Long and boring and long
Deaths:
None. going for no deaths blue shift 😀
Playtime:
15 minutes and 7 seconds. Yes it’s not a joke ._.
I hate to criticize something that I could never do better at myself (I’m the very *opposite* of a speedrunner), but I believe your “Captive Freight” speedrun could’ve benefitted from a few of the tips and tricks that I have in my Blue Shift walkthru on GameFAQs. In particular, I have a tip for avoiding combat with the marines that come through the big “FREIGHT CAR STORAGE YARD ACCESS” door in game section ba_yard5. It seems like that would take less time than blasting them all with the mounted gun, especially since you don’t go back that way later.
Anyway, do keep posting speedruns for Blue Shift (and the next few games), since I always watch them, and occasionally get tips from them I can use to improve my walkthrus.
Yeah I know but since speed is capped in my version, even by grenade boosting I couldn’t have passed by without taking a pretty ridiculous amount of damage.
Sorry but I don’t agree. The window you use to get in the building is at the second floor. When you came back with Rosenberg you’re at the third floor.
I admit that these two places are very similar but I don’t think it’s that window. However I didn’t find find this repaired thing myself.
Where can I find this mod? I have Half-Life Blue Shift and I’d like to put it to use.
I think you have misunderstood. This is part of Blue Shift. not a separate mod or map. This post is one of the TREE event, where we are replaying all the games in chronological order and discussing them from the point of view of the present day.
Probably the longest chapter of the game and also one of the most interesting.
Barney reach freight area and after many battles against the Marines he meet a scientist who give him a chance to escape. That in this chapter that the game scenario is established: Survive the accident, rescue Rosenberg, escape.
Gameplay is very enjoying and closer to HL1 than OP4. Explore those “Power Up” like tunnels, crouch into vents and fight many, many crabs. Maybe it’s the reason why Barney hates them so much.
Blue-Shift don’t have real novelty, but here are some amazing : Police car which set ambiance, CO2 bottles, railway turntable, the Steam Access Tunnel and this strange box with gears.
Rescued but not come with me. Killing all military is enough, no?
Rescue all three captured scientists.
Get the ammunition in the truck at South Exit.
Do not get captured by the military (when you first meet Rosenberg)
What gets repaired by an unknown entity?
don’t kill the tank
Vortigaunt taste ice cream!
36 minutes, including breaking all those crates!
This is a great and varied chapter and I really enjoyed replaying it even with all the deaths I managed to accrue thanks to the H.E.C.U. in the rail sections of the level.
There was a great deal of variety within this LONG Blue Shift chapter. From underground steam tunnels to office spaces to rail yards…and finally with Rosenberg to the old Teleporter…and then to Xen!
How will I do this I’d better hold my breath the entire next chapter! 😉
Really this chapter was so long I split it into two videos in my Let’s Play!
Total Playtime: Around an hour (I cut some redundant deaths from the vids)
Part One:
Part Two:
Rescue all three captured scientists.
Get the ammunition in the truck at South Exit. yes and got stuck in that door too lol
Do not get captured by the military (when you first meet Rosenberg) I tried to find the sweet spot but failed
What gets repaired by an unknown entity? ?
don’t kill the tank ez
Again here another challenge would be to get 2 bullsquids to attack eachother. I also heard a soldier scream at me “You are here!” dunno what’s that about. I really enjoyed this chapter, though, and loved the first freight area, well even the rest of that map.
Playtime: 50m
How do you download this map? Sorry I am new but I can’t seem to find the download button! Please help!
This isn’t a map, it’s a chapter from the Blue Shift game. It’s part of my TREE: The Replay Experience Experiment event.
Thanks!