“You are Gordon Freeman and you get a call from your friend, the scientist Kazus. He workes at the reception of the Black Mesa Explosive Centre, somewhere in the mountains in South America. He says something’s wrong, then you hear some shots and you hear Kazus screaming. You decide to take a look. When you arrive at the reception room, you see Kazus’ corpse. When you step out, you see only one thing: BLOOD AND BONES….. Who did this? You’ll have to find out and you decide to go to the Black Mesa Explosive Centre.”
- Title: Blood and Bones
- File Name: hl1-sp-blood-and-bones.7z / hl1-sp-blood-and-bones-steam.7z
- Original File Name: bloodb.zip
- Size : 803Kb / 1.07Mb
- Author: Timelow and Pals
- Date Released: 06 May 2000
This page contains 2 versions of the file: the normal version that works on WON versions of Half-Life and the Steam version.
- Copy the bloodandbones folder into your Half-Life folder. (The Valve folder should be in there too)
- Restart or start Steam.
- Blood and Bones should now be listed in your Library tab.
If you require more help, please visit the Help page.
- Copy pak1.pak and mamelodi.wad into your Half-Life/Valve folder.
- Launch Half-Life 1
- Open the console and type map bloodb.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Help page.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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Average: 0 Hours, 8 Mins
Shortest: 0 Hours, 8 Mins by Dmitry
Longest: 0 Hours, 8 Mins by Dmitry
Total Time Played: 0 Hours, 8 Mins
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Tasty little mod–lots of action, but after about 5 minutes of rectangular run and gun I enter a building, and once on the second floor every time I try to enter a room with soldier in it, the game crashes. Too bad–it played nicely until that point.
Just tested it and same thing happens to me over and over.
Yup, same for me.
Although the graphics are a bit ordinary, the action makes up for it, with nicely set up fights.
Very short with sudden crash for an end.
Tryed it myself, played well untill that fatefull room! The end!! maybe that was the end??? 🙁
This mappack has a lot of faults but I actually quite enjoyed playing it. It’s funny to see the images right at the beginning, -no doubt the author and his family. It used to be quite common, but thank goodness it has fallen out of favour.
Anyway, the layout it fun to play but the actual quality is lacking. Just look again at that first image and you’ll see what I mean.
DO NOT kill the soldier in the last image. If you do the game will crash. Walk past him and that’s the end.
I have given this a MAYBE purely because it was fun to play and I found it quite challenging.
The gameplay is hard. At first there is only a SMG at your disposal, so it’s not possible to simply shoot from the distance with the pistol. There are almost no medkits, so I completed the major portion with 3% of health. There are two soda machines, but they don’t work.
It seems that killing the last soldier is an actual ending, because I didn’t find any other way to finish the mod.
The walls are ultra-thin, some of the rectangular and square rooms try to portray rocks. The texturing is monotonous. Another amateurish work which lacks everything besides gameplay. Only for fans of hard skirmishes.
Whilst not as bad as Rogat and When The Army Came To The Office, it’s far from good. The lack of medkits in a few places is a major drawback to enjoying this mod and the part where you’re in the tunnel with the water could have done with having the pistol, which fires underwater, it would have saved a few health points. Considering that some of the nostalgia mods so far are nearly 10 to 12 years old I think I (and maybe others) are viewing them in the wrong way. it’s a bit like meeting an old girlfriend 10 to 12 years on, before you meet her again you have fond memories and when you finally meet her again you think what did I see in her?
As I’ve said in previous posts I’m not a mapper/modder, so I can’t comment on the technicalities or design aspects but this is very blocky and just didn’t have any polish. Only because it is not as bad as the two above mentioned mods I’m not giving it an avoid it, if I didn’t have them as a point of reference I would.
I actually liked it. I know most everything about it were either mediocre or horrible but it’s a fun little map, so I vouch for it.
Interesting going back and reading what I write about this pak when first released in 2000. It got me thinking of the different ways we obtained custom mods and maps back then, HL Blood and Bones I burnt and purchased online and I guess somewhere I still have the disc, thank goodness for PlanetPhillip.
Anyway, back then a write “Poor all-round, short no ending and not much in between”.
Although that still holds good today after the latest play through, is does not, however, convey much about the game. Blood and bones suffers from the 3B’s i.e. Basic, Boxy and Bare with empty sets of questionable scale and narrow proportions finished with irritating textures.
Its only saving grace is the combat which is very much Grunts in your face with a few sneaky placements, other then that there is nothing to recommend it, no doubt a first attempt by the author to build a very basic platform on which to mount Grunts.
I didn’t see any bones…
Well like mentioned above in the beginning you see photos of (I think) the author and pals on a wall. It…looked like some grade school kid. Well I can’t really complain since he already can implement custom textures into his maps (hence his photos and other pics), and that’s kinda cool. Unfortunately for you, this is where the “cool” ends and the “kiddy” begins.
Looks like the kid never learned to use wedges and cylinders in mapping. Everywhere you go, whether it be a building, a canyon, or sewers, anything– it’s very blocky looking. If this mod were only as long as when the army came to your office, then one couldn’t really tell much of a difference in the architecture. Luckily, though, this mod, despite being a kiddy production, actually has a (slightly funny) story, and maps that support it. You do actually go to the Black Mesa Explosive Centre. You do actually see what happened in there. And boy, is the place EXPLOSIVE (won’t spoil for ya). Story and mapping are successfully coordinated.
You guys say this little romp was too hard? I can testify by 5 other mods that this mod is quite alright. Thank the author for autosaves, we do need those! I only died from stupidity once and that crash at the end. Speaking of the crash, I think it was an attempt at intentionally ending the map, but kid didn’t know about env_fade. I think we should be happy that he actually got that ladder working; I have seen maps with better architecture but a fail ladder.
Overall this mod is alright in terms of gameplay, although fighting soldiers with grenade launchers works against the difficulty curve by providing players with contact grenades, making this very easy. I know you all try to “cheat” by glocking soldiers from 2 miles away so luckily the glock isn’t provided too early (heh). The mapping is mediocre, but at least it complements the storyline. Finally, that ending should have been handled better. Maybe a fadeout with game_text instead of BAM BACKTOMENU
I would recommend playing this, but only for those who don’t mind bad mapping.
Ok I liked this because altough it was kind of amateurish, offerd us some good battles and interesting scenarios like the first kind of narco-mexican massacre at the beggining, and that model of the last soldier at the end was just hilarious I liked that strange grunt who looked like a teletubbie to me.
Pros:
Auto-saves
I can see what the mapper wanted the map to look like
Not fullbright
Cons:
Bad mapping all around(to small, blockish, etc)
Some difficult fights
Overall: Not bad, and I can see what the mapper wanted(I know the feeling) but falls short with the bad mapping and overall lack of details.
Square, uninspired maps. Poor lighting and texturing. Half-decent combat, but the grunts are always just standing around waiting for you, except the last grunt that kicks you, he just appears out of thin air instead.
An amateur set of maps from an ostensibly young mapper, but it really shows. Not worth playing in my opinion.
I can’t say that I really enjoyed this map-pack. There was something about it that felt a bit off for me.
From the level design point of view, the maps are very uninspiring. The map were a series of large boxed room or outdoor areas connect together with corridors. Most of the areas felt out of proportion such as the corridors, which I felt were too narrow and tall, while the larger areas were very open with little in the way of interesting details.
The variety of the environments was alright even if some of the transitions in the environments didn’t make much sense.
The best part of the map-pack was probably the combat. There were plenty of enemies to kill, with an interesting array of enemy times. Some of the positioning of the enemies allowed me to kill them off before they saw me, while at other times, I was killed by sneakily placed enemies, luring me into a false sense of security. And without any medpacks to help, the combat becomes quite challenging, especially after surviving a sneak attack.
So if you enjoy a slight combat challenge, this may be for you. However, if you are put off by lacklustre map design then you probably won’t enjoy this one very much.
This mod is for people who want a short but fun mod.
Reading the reviews I see a lot of people are mad at the “crash” (which is actually the end of the mod) during the fight with the last soldier, but it has to end somewhere right? While the map maker could have done a better job, it’s better then being permanently stuck there.
The action itself I liked, but the map design wasn’t that great. It wasn’t too easy or too hard, so the difficulty was just right. There was a good amount of ammo, and some parts required a little bit of thought instead of just run and gun, such as the house section.
I liked it, but it misses out on “Play it Later” because of the map design.
“Oh here are some crates”
“I guess I’ll shoot them”
*BOOM*
What
A quick note: I’ve been busy for a while, meaning I haven’t played much Half-Life, and I realise the whole 100 Days of Summer Nostalgia ended a while ago, but screw it, I’m reviewing the rest of these, prize or no prize. All 95 of them. 😛
Back to the review. This pack was… not good, in my opinion. I’m predicting that this is another first release, considering how boxy most of the rooms are (well, if you’re really lucky they’re rectangular instead, but that’s not the point). A fair bit of this mappack is set outside, but those areas are just as square as the rest of them, although the desert areas are quite nicely textured. The inside of the “Black Mesa Explosive Facility” isn’t quite as lucky, though, mostly being dull grey rooms. Oh well, who cares about build, anyway, it’s the gameplay that counts, right?
I’m glad you asked, because the gameplay here is not something I enjoyed, to understate it somewhat. It’s pretty much all going around rooms killing grunts with the MP5, usually 1 or 2 per room apart from near the end where there’s 2 large groups of them. In fact, that’s all there is enemy wise, apart from one headcrab and one zombie in a sewer. Seriously, there’s nothing else enemy wise. I don’t really have to describe the experience of killing grunts to you, seeing as you’ve probably done it thousands of times in different mods, so I won’t. A couple more things bear mention. First off, there is ONE HEALTH PACK IN THE MOD. What the hell? It’s quite a short one, but still, one health pack! I really recommend you play this on Easy, if you do play it at all, which you shouldn’t, or you’re going to get very, very frustrated, especially in the last big grunt fight where you’ll probably get massacared by half a dozen grenades being chucked your way at once. The second thing is the author’s descision to give the player the RPG before said last grunt fight, which is of course impossible to aim and thus completely useless. And finally, there’s a picture of what I’m guessing is the author’s family at the beginning, plus the last grunt, for… SOME reason has the author’s face! Killing him ends the map, but again, what the hell? What’s really the point? He doesn’t even attack you!
So yeah, I found this one a tad inexplicable in design, but in the end it’s just a gruntfest, despite some serious weirdness. A pretty badly designed gruntfest, too. There’s 4 maps here, about 20 minutes worth of game, but please, don’t waste your time. I can assure you you’re not likely to get much enjoyment from this.
A minimod by my stupid Dutch “friends” hehe, very linear, a puzzle and of course mostly killing grunts.
Pro’s:
-Ask me tomorrow
Con’s:
-Poor leveldesign
-Unfair (also unfair placed enemies)
-Very short
-Mod crashes in last(?) room, only saw some new-textured human grunt and >crash<
-Makes no sense at all, no story etc.
Blocky level design, gruntfest or should I say unfair combat, then broken ending after killing the last grunt.
I don’t think it’s broken, I think the map ending after killing the grunt is intentional. Doesn’t make it any better though.
I’d rather say it’s broken. This happens to other npcs somtimes.
This mod has no sense, too much cover, too much peek out just to get to the room with some kind of psycho inside. What he is up to? Is he selling some illegal stuff in here? It’s very protected compound up in the mountain like they are holding something. There’re a lot of dead bodies because of this, they came here to trade and that psycho killed them all telling you have no business here.
Manually
Hard
8 Minutes
After so many “Avoid it” reviews, I can’t believe there are still people playing this horrendous mod.