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Half-Life 2: “We Don’t Go To Ravenholm…”
This is the sixth chapter of Half-Life 2. It details Gordon Freeman’s journey through the ghost town of Ravenholm.
Originally a hidden village that lived free from the rule of the Combine, it was discovered and attacked by hundreds of Headcrab Shells, transforming almost the entire population into deadly Zombies.
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Half-Life 2: Black Mesa East
This is the fifth chapter of Half-Life 2. This chapter sees Freeman reaching his destination, Black Mesa East, after a series of chases through the canals.
Gordon meets Dr. Judith Mossman for the first time, and is reunited with a former Black Mesa Scientist and Resistance leader, Eli Vance and Alyx.
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Poll Question 293: How do you feel about Valve’s Early Access initiative?
In case you missed the news, Valve have started what they call the Early Access initiative.
Here is the intro spiel: “Get immediate access to games that are being developed with the community’s involvement. These are games that evolve as you play them, as you give feedback, and as the developers update and add content.”
A lot of people like to be the first to play games but I can’t help feeling there’s something not right about this and I’m not the only one.
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Half-Life 2: Water Hazard
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Half-Life 2: Route Kanal
This is the third chapter of Half-Life 2. It details the first half of Dr. Gordon Freeman’s journey to Black Mesa East through the City 17 canal network.
In this lengthy chapter, Gordon acquires his first firearm, experiences a lot of combat with Civil Protection forces and encounters alien enemies such as Barnacles, Zombies during the end and Headcrabs for the first time.
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Complete Blue Shift Walkthrough
Yet again, I am very pleased to announce the release of, what I am sure is without doubt, the most comprehensive walkthrough of Half-Life: Blue Shift available.
It was made possible by the writing and research of Stanley E. Dunigan and the formatting skills of William Barnard.
Together, we have created a PDF version that can be viewed both online and printed
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Half-Life 2: Red Letter Day.
This is the second chapter of Half-Life 2. It mostly consists of character interaction, introduction and plot exposition, setting Gordon Freeman’s goal for the next two chapters.
Freeman finds his way to Kleiner’s lab with Alyx’s help but is not thoroughly briefed on what has happened during his stasis. Clues are present throughout the game, and really, it is up to players to fill in the gaps.
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Anti-Citizen
The right man in the wrong place can make all the difference in the world…
Anti-Citizen follows an unnamed agent of the G-man, inserted into the middle of City 17 during the armed uprising against the Combine.
Aid the resistance in repelling Combine forces that are coming down hard on the citizens of City 17.
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Half-Life 2: Point Insertion
Half-Life 2 begins with the G-Man taking Freeman out of stasis and inserting him into a train on his way to City 17, somewhere in Eastern Europe, about twenty years after the Black Mesa Incident.
Official sources differ on the actual length of this intermission.
A story fragment written by Marc Laidlaw for the development team puts the intermission at ten years, while Half-Life 2: Episode One’s website puts this intermission as “nearly two decades” after the end of the events of Half-Life.