About PlanetPhillip

Well, this is my website and welcome! I'll add something here very soon.

  • Identify This Mod 002

    · Identify This Mod, Read · 18 Replies

    Maki is looking for this…

    It was a multi-map mod that started off in a cabin, talking to some fellow with a Russian name who was a reskinned Barney. He may have been your brother? He gives you orders to do such-and-such. You meet up with him later on in the mod. I remember it being a pretty good mod, but I’m unsure of its title. Likely released within the last 5 years.

    Can we help him?

    If you have a mod you are looking for, just email me the details and I will create a new post for it.

  • Poll Question 327 – After Gameplay, which is the next most important element?

    · Poll Questions, Read · 12 Replies

    My association with The Citizen and The Citizen Returns is long. I know both main developers fairly well and even voice acted in them. However, when The Citizen Returns was released slightly over a year ago, I delayed playing it because I just didn’t have time. As time went on, I kept saying, “Oh! I’ll play it next week”. Of course, I never did.

    Then Jim Patridge was “asked” to do it for his Critical Jim and he seemed to slip into full berserker mode and verbally trashed it.

  • Identify This Mod 001

    · Identify This Mod, Read · 12 Replies

    A RTSL member emailed me a few days ago, asking if I knew the name of a mod he is looking for.

    People often think that my memory is equal to my looks, intelligence, charm, wit, creativity and humility. Alas, it’s not. I struggle to remember my name sometimes (why do you think I originally called it PlanetPhillip?)

    Anyway, here is the text…
    My question is fairly simple. I once half-played a game which I have been unable to subsequently find. I remember having to find my way up to a very high place inside what I remember was a large hall and might have included a reactor/machine of some sort. It was a massive place and I was very high. Dark. Modern. Steel. Precarious. I might be mistaken thinking that en route, there were tanks or cages with animals in them, but that might have been another game. Given that I recall amazing detail, I can only guess it was HL2 or above.

    If that’s not sufficiently vague for you, nothing will be.

    Can any wise and kind member help?

  • What The Headcrab: Episode 002

    · Listen, What The Headcrab! · 14 Replies

    Howdy All. Here we are with another quick “What The Headcrab” episode. It’s been a few weeks since the last one, but I have tried to be judicious in selecting the posts.

    If you don’t know what this podcast is about, please read the What The Headcrab: Introduction.

    Below is the podcast, along with the links to each topic mentioned, along with my very brief notes.

  • Space Prisoner

    · Half-Life, HL-Mods, Play · 36 Replies

    You find yourself in prison, but not just a regular prison, OH NO!, one in space!

    All that really matters is if you can escape.

    A little opportune “invasion” might help.

    Good Luck.

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  • RTSL Donation System

    · Read, Site Related · 15 Replies

    After posing this question as a poll question a few days ago and getting a fairly positive response, I thought I would take the plunge and try it.

    Here I present the guidelines and some technical details for us to discuss, amend, remove or add.

  • Poll Question 326 – Would you support a donation system for mods?

    · Poll Questions, Read · 21 Replies

    I haven’t checked, but I am sure we have talked about monetizing mods before, in polls and general discussions on the site. And it seems that Valve is still interested in paid mods and I have to say that I am in general support of the idea.

    But there seems to be other possibilities for ensuring that modders get a chance to make money and one of those is donations.

    Imagine, and I must stress, I am not actively pursuing the idea, if RTSL created a system for users to donate money to some modders would you support it? Of course currently , you could contact the modder directly and ask for his or her details and send money that way, but if there was a proper system, that might make it easier for everybody.

    Once Half-Life 3 releases and people start making mods for that, I’m sure Valve will instigate paid mods, but this idea is more about non-HL3 mods.

    So, let’s talk about it, and see what happens.

  • Poll Question 325 – How do you feel about locked chapters?

    · Poll Questions, Read · 9 Replies

    Yesterday morning, I read a piece of news on the BBC website entitled Call of Duty unlocks final mission of Black Ops 3 and it made me realize that since HL2 all the chapters have been locked.

    To be honest, I think it’s a good thing because I might not resist the temptation to jump to the end, especially with HL3. But then I thought about most other mediums and it seems that users have complete control. Books, magazine, movies (if watched at home) etc. That doesn’t mean just because they do, games should too, but at least I have the choice.

  • Video Modding Tutorial: How to use Combine soldiers in maps

    · Guest Articles, Read · 4 Replies

    In this 6 minute video, Abraham Lee AKA ihonnyboy discusses how modders should use Combine soldiers to get the most out of them but also how players should play against them.