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Zay 1, 2 and 3
About This is a collection of Doom/Quake-style maps. There is no story and the objectives are to simply move onto the next room. The maps were originally released separately but I have collected them into one file. Play time is around 5 to 10 minutes for each map. Installation Copy the .bsp files into your… Read More
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Poll Question 033 – Is the name of a mod important?
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Awakening
About You are Adrian Shepard, in stasis since the debacle at Black Mesa. But fortunately for you, a situation occurs where you come of use again. And so the G-man comes back to bring you out of stasis. The events in this game happen a bit before Gordon arrives in City 17, the player will… Read More
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Run 2 The Sewers
About Your objective is seemly simple; run to the sewers. You will face a number of obstacles on the way, including fences, a sniper, fire and Antlions. Phew! if you make it you are a good player. This is a beta release and the author is looking for feedback, so keep it useful! Reader Recommendations… Read More
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Poll Question 032 – Has Gaming Changed You?
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Death=Power
Story You are a mad scientist, whose mission is to save your colleague in Xen. That has been captured by the U.S. Army , he is hidden some where out there , you will have to find him and he better be alive !!! You have a rendezvous at the last teleport centre on the… Read More
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Poll Question 031 – How many other game genres do you regularly play?
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Poll Question 030 – Do you prefer online distribution systems or normal retail?
Steam certainly made aI change the way we think about buying games. Plenty of people, including many PP readers, are not too happy with the concept as it is currently implemented.
To keep the question a little simpler imagine that you want to buy a game and it is the same price vis an online distribution system or through normal retail.
Do you prefer online distribution systems or normal retail?
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Poll Question 029 – Do you prefer having a pre-defined or adaptive difficulty setting?
I believe Unreal Tournament featured something called adaptive difficulty (Not sure if that’s the correct name). Instead of setting a difficulty level the game itself would adjust the skill level of the bots to ensure that the player encountered enemies that almost matched his or her skill. So this weeks question is this:
Do you prefer having a pre-defined or adaptive difficulty setting?