About PlanetPhillip

Well, this is my website and welcome! I'll add something here very soon.

  • Poll Question 048 – Would you like to see a one shot, one kill gametype in SP games?

    · Poll Questions, Read · 12 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    Unreal Tournament featured a great gametype called Instagib. Put simply it was one shot, one kill! Assuming you hit the enemy that is! I loved playing that, partly because I always played on the easier difficulty settings. I was thinking how it could be adapted for SP games.

    Would you like to see a one shot, one kill gametype in SP games?

  • Underground by ToTac

    · Half-Life, HL-Mods, Play · 68 Replies

    September 2007 Update I have a very big public apology to make: “ToTac kindly created a PlanetPhillip version of this mod, which contains English subtitles and is Steam compatible, and I forgot to upload it and promote it. For this I am truly sorry. I wish I had a good explanation but I don’t.” If… Read More

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  • Aggregate Pain

    · Half-Life, HL-Mods, Play · 21 Replies

    Story Once again you are Gordon Freedman. You just made it out alive as the military was taking over the Black Mesa compound. They are now using the compound to engineer a hideous monster capable of mass destruction. As a member of a new organization, intent on thwarting the military’s evil plans for corruption, you… Read More

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  • Poll Question 047 – What is the deciding factor when choosing which mod or map to play?

    · Poll Questions, Read · 13 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    With so many games and mods available to play choosing can be difficult. If, unlike me, you play multiplayer games and mods then the choice can be even harder. So this week’s question focuses on how you make that choice.

    What is the deciding factor when choosing which mod or map to play?

  • My Ideal Save System

    · Phillip's Blog, Read · 7 Replies

    Introduction In this short article I want to discuss my ideal save system. I don’t claim it would be easy to implement, practical or even desired by others, it’s just how I want it. I’ve divided it into sections. Some of the ideas have been included in games before but not all. Read on to… Read More

  • Poll Question 046 – Would you prefer a new game or a new mod for you favorite game to be released every month?

    · Poll Questions, Read · 10 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    Please don’t vote until you have read the whole of this post. The reason is that the question itself needs some clarification.

    Would you prefer a new game or a new mod for you favorite game to be released every month?

  • Random Difficulty Setting

    · Phillip's Blog, Read · 8 Replies

    The Right Question! In Poll Question 045 I asked “Would you buy and play a game that only had one difficulty setting?”. It was a badly worded question because I meant that the only level available was the HARD setting. Whilst posting a reply comment I had a flash idea….

  • Poll Question 045 – Would you buy and play a game that only had one difficulty setting?

    · Poll Questions, Read · 22 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    I generally play on Easy when I play games. I am probably good enough to play on Medium but I have got into the habit of not wanting to be too stressed. However, when I think about it, the best levels for me are the ones that are quite hard to finish.
    This week’s poll question is:

    Would you buy and play a game that only had one difficulty setting?

  • Dawn’s Early Light: Combine Facility

    · Half-Life 2, HL2-Maps, Play · 21 Replies
    Author’s Notes

    “Dawn’s Early Light is a single-player map pack for Half-Life 2, spanning three continuous maps. My map is the first, and involves a member of the human resistance assaulting a Combine facility, only to be part of an event that releases hordes of zombies into the Combine-controlled city. We stuck with the Half-Life 2 visual style and universe for this map pack in order to fully utilize the game assets already available to us.

    A major part of this project is working with other Level Designers in order to maintain consistent visuals, especially when it comes to accomplishing seamless level transitions. Even seemingly smaller details, such as the time of day that the events take place in, affect the decisions that we make while creating our maps.

    The main thing that I learned from working on this map pack was how to properly populate a 3D game space with fun, scripted enemy encounters. I learned that something as simple as where an enemy attacks from can mean the difference between a player being frustrated or excited about the gameplay experience. Also, along with the Nitrate mod that I worked on, I became very proficient with the Hammer editor and learned how it differs from a subtractive editor like UnrealEd.

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