About PlanetPhillip

Well, this is my website and welcome! I'll add something here very soon.

  • Poll Question 150 – Do you play fullscreen or windowed?

    · Poll Questions, Read · 35 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    Firstly, sorry for being a few days late with this poll – I was in bed ill for most of the weekend and I have to admit I kinda enjoyed the rest!

    I was talking to William and Emanuel from Podcast 17 a few weeks ago, just before we started recording and we could hear Emanuel playign a mod. he said he was windowed and William said he also plays windowed.

  • The Extraction Point

    · Half-Life 2, HL2-Mods, Play · 9 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    Starting in a small room, you need to work your way to the extraction point on the roof.

    You will encounter plenty of Combine soldiers, and a few dropdown turrets, a hidden panel and one zombie.

    Don’t worry about the screaming girl; you can’t reach her – or can you?

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  • Dangerous World

    · Half-Life 2: Ep2, HL2-EP2 Mods, Play · 195 Replies

    You are Frank Harrison, a rebel, who lives near City 17.

    You wake up and find that the Citadel looks like it is about to explode and those scientists are urging you to flee the city.

    No need to tell you twice! Off you go and good luck – you’ll need it.

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  • Audio Interview with the Gear Dev Team

    · Audio Interviews, Listen · 4 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    I was lucky enough to get the Gear team online and chatted with them.

    We talk about the City 17 Episode 1, its evolution, Maxsi Distribution System and a whole lot more.

  • City 17: Episode 1 – Mod Report

    · Phillip's Blog, Read · 38 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    City 17 Episode 1 is a mod that is slowly evolving into something that will amaze and surprise you.

    I only cover a few In Development mods and am pleased that Gear, the team behind the mod, have agreed to work closely with me.

    I have some media and an audio interview for you, so read on and enjoy!

  • Poll Question 149 – Will we ever learn the truth about Gman?

    · Poll Questions, Read · 26 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    Theories abound about the Gman and every man and his dog think they know who he is, but will we ever learn the truth about Gman?

    I doubt that Valve will completely tell us everything, that aura of mystery is very important and always leaves the door open for other adventures in various forms of media.

  • Zombie

    · Half-Life 2: Ep2, HL2-Ep2 Maps, Play · 11 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    You start in a pit with two crawling zombies and a Stalker. Can you find the way out? If you can then more zombies await you.

    Does the pit hold the secret to your escape or will the generator lead to freedom?

    Find the answers to these and other questions in this very short map

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  • Torment

    · Half-Life 2: Ep2, HL2-Ep2 Maps, Play · 29 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    You start in an empty reception area. Explore the rooms carefully, you never know what you might find.

    As you progress you become a little disorientated, but don’t worry, it will pass.

    The question is would you prefer to stay that way when you find out what awaits you?

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  • Poll Question 148 – Should mod teams remove old demos?

    · Poll Questions, Read · 11 Replies
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    Putting aside the question of whether mods should even be releasing demos, once they do, do you think that they should remove them once they get old?

    The problem, as I see it, is that unless it’s taken down potential players might still download it and base their opinion of the mod on it. If it’s the best a mod team can do, fine, but if, like most mods they get better as time goes on, then wouldn’t it be better to simply remove it?