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Half-Rats: Parasomnia
July, 1883. Half-Rats is, as he usually seems to be; down on his luck and fretting for the future.
One fateful night, he carelessly decides to drown his sorrows with strong libations – and he runs up a tab at a pub he knows he can’t pay…
Remarkably; Instead of a reproachful speech and coarse removal, he is instead told a tale he can hardly believe.
A tale involving great riches, but even greater peril. If he was not so desperate, he wouldn’t conceive of embarking on what could be a wild goose chase to locate a forgotten and virtually unknown town.
Half-Rats’ doubts were abated somewhat when the publican shews his utmost sincerity – albeit in a strange and effusive manner – and draws him a rude map.
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HalloweenVilleFour
Four nightmares, leading you to despair.
Four fears, leading you to doubt and hesitate.
Four evils, each one must be confronted before you can escape.
Will you survive?
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Half-Life Art – October 2017
As readers may know, starting in October 2017 I am really trying to use Twitter to promote the site and its content.
Part of that is a daily series of tweets that inlcude one Half-Life related image.
Searching Twitter is actually pretty hard and not all the tweets appear, so I have decided for the Half-Life Art and maybe a few other tweet series, I will be creating archives on the content/tweets. Here is the first one.
I like the idea of running a monthly poll but I can’t guarantee I will do it each and every month. The poll is at the end of the page.
Please feel free to comment on your favourite piece of art.
Each Image is a link to the relevant page.
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November 2017 – General Chat
Well, the clocks have gone back, the mornings are brighter and the release of Black Mesa is another month closer. YAY!
Got lots of things planned for November but you know what?, I’m not going to tell you because it seems that every time I mention them here, I never do them.
In a couple of weeks there will be the fund raising stream, for the Hammer Cup 2017 prize fund – so I hope you can join me for that.
There’s a few things I have been working on regarding the site but mostly fixing lots of little issues.
I hope to tell you more soon and so other ideas I have.
So, here’s to a fun and hard-working November.
What do you have planned?
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Your Screenshots: Sinister
Today sees the launch of a new monthly event called Your Screenshots.
Each month I will set a theme and readers will send in screenshots that fit the theme.
IntroductionThe screenshots must be taken in the Half-Life series of games (Black Mesa included) or ANY released mod for those games, including multi-player mods.
Post-processing is allowed but must be stated when your screenshots is sent.
No set-ups using Source Film Maker is allowed.
I will run the event for six months and if it is successful, I will continue it.
There is no prize. I decided to not have a prize because I want as many readers to enter and I didn’t want people being discouraged thinking that only “artists” should enter.
The idea has been shamelessly stolen from the BBC: Your Pictures.
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TeleportVille
This mod features 15 individually created entries to play, each using the idea of teleporting.
They are set in a variety of locations and feature new gameplay ideas.
Get ready to be transported to places you never imagined!
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The Hammer Cup 2017 Fund Raising Livestream – November 2017
Hello everybody. Starting at 12pm Central European Time on Saturday 12th November, I will be livestreaming to raise money for The Hammer Cup 2017 Prize Fund.
ALL money raised will be added to the fund.
However, it’s not going to be simply me playing and you watching, with the occasional donation – OH NO!
If you want me to keep playing you will have to pay.
I will decide exactly how we run the event nearer the time – so feel free to suggest ideas.
I will attempt to stay online for as long as the money keeps coming in, yes, for as long as the hourly target is reached!!!
I am sure there are some devious people who will pay to see me suffer – in fact, I am counting on it.
Remember, All the money goes to The Hammer Cup 2017 Prize Fund, so it’s for a good cause.
At this point, I plan to play Prospekt and some other longer mods (probably past Villes) – but I am open to suggestions for other things.
Anyway, I hope you can join me and as always, if you have any questions, suggestions or comments, please don’t hesitate to post them.
Don’t forget that all RTSL streams are now on the YouTube channel: https://gaming.youtube.com/c/Planetphillipcom/live.
Hope to see you on Saturday!
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Street Hazard
“You are one of the last surviving rebels in a war-torn city after a prolonged combat against the Combine during the Uprising. The main Citadel has been destroyed giving the Resistance a high ground in the battle while leaving the Combine forces disorganised without proper communications.
Because of this as well as the rebels’ persistent resistance the losing Combine had decided to use their last resort, the headcrab shell bombardment, consequently abandoning the plans of regaining control over that area and instead causing a zombie outbreak. This counter measure has caused almost the whole population of the city to turn into zombies including a considerable number of Combine Soldiers, as well. Right now there are still some small isolated Combine squads remaining in the region.
Since the shelling, you have been staying alone in an abandoned and half destroyed house for a short time. Though at this moment, having no other survivors to assist you and the zombies closing in, you have decided that it’s finally time to try and escape from the zombie filled city and find a new and better place to live in. You grab your only firearm, the shotgun, with the little ammo you have left and set forth through the hazards on the streets.”
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Dark Interval: Part 1
“Dark Interval is a mod project that aims at restoring certain parts of older drafts of Half-Life 2 – namely, various original locations, characters and plot points that didn’t make it to the retail version.
This mod is intended to provide a complete game experience; rather than restoring disparate bits and pieces, the team instead aims at building a complete and stylistically coherent world by drawing inspiration from many original concepts and drafts provided by Valve in their book Raising the Bar.
This naturally involves filling some blanks and discarding some failed or played out designs. Dark Interval doesn’t include original levels found in the “leaked” version of Half-Life 2, and instead features brand new maps which were built from the ground up – it was decided that this was the only way to make them both stand out and be actually modern and not just modernised fix-ups.”