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100 SDoN Podcast 05
Here is the fifth of 6 podcasts centred around the 100 Summer Days of Nostalgia event.
In this one, Don AKA Unq and I discuss releases 81 to 100. In fact, we chat in detail about 5 or 6 mods and agree that this group of 20 was the best of the bunch.
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Poll Question 241 – Do you suffer from weapon sound fatigue?
There’s an interesting article over on the FPS Level Design Blog about weapon fatigue. Aazell talks about how players get bored using only one weapon, specifically the sound.
He goes on to say “I’ve learned that if you give the player at least two weapons at any one time their feeling about a map changes dramatically.”
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Someplace Else
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Between Two Worlds
You don’t know much at the beginning.
You can’t remember anything from your previous life or how you came into this cage of glass in which you have been living several weeks and in which these scientists have performed cruel experiments on you.
But what you know is: you want to get out and pay them back!
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Saving Bob
Your friend and fellow scientist, Bob, is missing. Rumour has it that he fled the country after selling company secrets, but you know he would never do such a thing.
Last time you saw him he was talking of “nearly exposing the administrators’ malpractice” and “preventing an accident that could destroy this world”. He wasn’t very specific about anything but he seemed sincere.”
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On The Boardwalk
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ETC 2 – Earthquake Test Centre 2
ETC finished with Freeman heading into the teleporter. Where it took him was not revealed.
ETC 2 continues from this point.
So, where did Freeman go?
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ETC – Earthquake Test Centre
Originally, ETC stood for Earthquake Test Centre, but now that’s been forgotten.
All that matters is that you find yourself in a BM-style base with aliens and army trying to kill you.
It’s clear that you need to find a way out.
In fact, there’s a working portal, if only you could reach it!
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Edge Of Darkness
After proving your skill and cunning by escaping the Black Mesa complex alive, you have been called on by a shadowy organisation – the Alien Counter-Insurgency Bureau – to help protect mankind from the threat posed by Xen.
Tonight, the A.C.I.B. has need of your special abilities to counter a new threat to civilisation. You have been given a rendez-vous in the warehouse district of the city to receive your mission briefing.