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Dissolution
“Dissolution is a science fiction, single-player mod for Half-Life 2 that mixes adventure and action game-play. Set in the year 2089, in a universe dominated by a mega corporate entity, Xterrier, the player awakes in a hidden lab to the voice of the mysterious Wilson.
Guided by Wilson, the player must make their way through the ravaged Xterrier 581c colony, making use of any and all resources they can get their hands on in order to survive, all the while attempting to piece together the events leading to the colony’s collapse and their own identity.”
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Poll Question 263 – Do you own any Valve merchandise?
So, you probably saw that thing about some toy being stolen from some toy fair.
Forgive the condescending “some” but I really don’t think it’s news.
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Prisoner
“Prisoner is a set of maps for the game Half Life. Unlike most custom Half Life levels, Prisoner does not feature new weapons, monsters, or gameplay elements.
In fact, Prisoner does not feature any weapons, monsters, or gameplay of any kind. Prisoner is a small art project about virtual space and first person perspective.
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Text Interview with Operation Black Mesa and Guard Duty team
Well, here’s an interesting interview I just had with the guys working on Operation Black Mesa and Guard Duty.
There’s an announcement at the beginning, along with a couple of exclusive screenshots, one piece of concept art and a wallpaper.
I am sure the guys will be dropping by, so if you have any questions for them, just ask, although I can’t guarantee they will answer them.
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Games Room
“Your goal is to open the main door, by finding 4 numbers to the door code.
You can obtain this numbers by winning in 4 games. You can also guess all numbers just by rotating the wheels (but this is very unlikely). For now the door code is fixed, that’s mean is not random and it’s always the same.
After you beat the map for the first time, you know the code. My next step is to implement random generated code for the door.
There is no story. Just do whatever you want to do and have fun. Try everything in gameroom.”
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Mod Community Funding
My first thought after I heard “Dear Esther” had recouped its investment in the initial 6 hours after release was “so what? Bully for them”.
Not that I don’t wish the authors success – I do. I’m certainly not a fan of mods that turn retail mid development but that doesn’t mean I want them to fail. If there are enough potential buyers then that’s great.
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Audio Interview with Tero Knuutinen
I sat down with Tero a few days ago and we recorded this fairly impromptu interview.
We talk about his most recent release, Last Zombie and then move onto his previous release Water.
Apologies for my constant “uming” and “ering” and for Tero’s mic noise.
I hope you enjoy the interview.
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Water
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Escape the Garage