Explore again the Black Mesa Research Facility from the point of view of Jorge Barrett, a maintenance employee of the facility. Today should be one day just like all the other, but what lies ahead?
There’s a new codebase which allows new graphical features. However the changes, fixes and additions are enormous, so you will discover them slowly as more updates are released.
– Aiming for at least 10 hours of gameplay.
– Extremely detailed environments (as much as they can get from the engine without crashing it) and multiple paths to get to an objective.
– The player will have to go to Xen, other locations may be featured.
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This video shows a live webpage being displayed on a screen within a working tram. How freaking cool is that?!
This video shows 2 F16’s on a fly past. It’s still a WIP but looks damn fine to me.
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Wow, this is looking really good and those videos show how much works is going on behind the scenes.
Definitely recommend staying up to date with this one!
The HGrunt models look a bit too high poly for my tastes, but other than that, looks cool.
WOW, that’s why I love PP.com!
I saw that nifty tram video but didn’t realize it was from the guy doing Aurora Effect. Already been following it on ModDB. 🙂
Yeah it’s us :p
Jpiolho does all the coding stuff, especially fixing all the broken code and features of spirit and adding more things like this without altering the rendering engine so we keep it as oldschool as possible aka no normal maps or speculars or anything. We’ll also release the sources for it.
That looks impressive! Although it makes me wonder, wouldn’t it be easier to use Source engine and import HL textures?