5 mortally challenging rooms.
Each with a puzzle or clue to help you pass it.
Don’t bother guessing as that will often kill you.
Reflective thinking may help.
kcul doog.
Basic Details
- Title: 5 Worse Ways to Die
- File Name: hl1-sp-5-worse-ways-to-die.7z
- Size : 3.06MB
- Author: James Archibald AKA Archie
- Date Released: 14 March 2007
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Download directly into MapTap [3.06MB]
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Download Options
Download to your HDD [3.06MB]
You can still use it with MapTap once you have downloaded it.
Manual Installation Instructions
- Copy the 5wtd3 folder into your …\Steam\SteamApps\common\Half-Life folder.
- Restart or start Steam.
- 5 Worse Ways to Die should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
Screenshots
WARNING: The screenshots contain spoilers.
Reader Recommendations
Total Downloads
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1,060Overall
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2Last 7 days
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Meta Review Data
Statistics based on 6 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 9 Mins
Shortest: 0 Hours, 5 Mins by monster_urby
Longest: 0 Hours, 15 Mins by Hec
Total Time Played: 0 Hours, 53 Mins
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 9 Mins
Shortest: 0 Hours, 5 Mins by monster_urby
Longest: 0 Hours, 15 Mins by Hec
Total Time Played: 0 Hours, 53 Mins
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Jump to a review
I enjoy these kinds of mods. Just a few minutes of simple fun with some gratuitous death.
I tend to explore and save, or should I say “save and THEN explore”? How inventive a designer is in killing me is the interesting part.
MostInterestingWayToKillAPlayerVille anybody?
I only said MAYBE for this, not because it’s bad but because this type of mod is not to everybody’s taste. You have no weapons and while there maybe enemies, you can kill them. Or can you?
Using Gauge
Medium
12 Minutes
Hahaha, didn’t think anyone would unearth this rubbish again!
This map is NINE years old. I was but a bairn!
Haha. Good to see one of Archie’s “Classics” show up on RTSL. I’ll give it another whirl and a review later for old time’s sake. 😀
While this is definitely dated, it is by no means Archie’s worst map. This series was something of a hit with the TWHL mapping community, hence a couple of references that appear in the map. While it is short, it’s fairly entertaining and even in cases when I knew the answer, I found myself trying the opposite just to see what would happen.
There is no combat however and is purely a map filled with riddles and traps, so some players might not be entertained.
Using Gauge
Easy
5 Minutes
A stark reminder of my humble beginnings as a mapper, the ‘puzzles’ this purports to include are little more than blink-and-you’ll-miss-it left or right choices, with the bare minimum of thought required.
The one partially redeeming feature is the letter tile floor. Don’t forget that in the Latin alphabet, “Jehovah” begins with an “I”.
Using Gauge
Medium
5 Minutes
I think it shows more than you believe. The fact that you created something with imagination is more important than any technical or design limitation.
Not really my kind of mod – but maybe others like quick deaths when guessing wrong.
Manually
Easy
10 Minutes
OK so I played this one and the overall feeling is that is a fun mod. I mean, this is a mod with some funny ways to die concept, and I just think it was made to entertain his author.
I had to cheat at the first room as i only had 30 points of health so i immediately die with that explosive charge attached to the wall near the ladder.
The rest of the rooms felt OK, a cool break the floor puzzle and a no way to get out of there alive end. In some points i felt this mod as the Hazard Course 2 mod. But i guess that and the trap are better but also way too much harder.
Manually
Medium
15 Minutes
“I had to cheat at the first room as i only had 30 points of health so i immediately die with that explosive charge attached to the wall near the ladder.”
That’s intentional, you need to find a way to disarm the bomb.
The third installment of 5 Days to Die, and this one is far more interesting than its predecessors. Unlike the first two, your death is no longer down to chance (hurray!) instead each choice has a puzzle attached to it and failure to understand the puzzle will result in death even if you make the right choice, meaning that now you are actively discouraged from guessing, unlike the first two where guessing was the only way to win. The mod is still very simple, easy, short, and this is still only going to appeal to a certain kind of player, but fortunately for me I’m exactly the kind of person that enjoys this.
If you were disappointed by either of the first two maps but liked the idea and wished there was something more to them then this is definitely for you.
Manually
Medium
6 Minutes