A small map supposedly inspired by the movie 28 Days Later.
Basic Details
- Title: 28 Days Later
- File Name: hl2-ep2-sp-28-days-later.7z
- Size : 1.28MB
- Author: $uZuK!
- Date Released: 20 June 2007
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Download Options
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Installation Instructions
- Copy the 28days_part1.bsp file into your Half-Life 2 Ep2 Maps folder.
- Run Half-Life 2 Ep2
- Open the console and type map 28days_part1.
- Press return/enter and play.
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
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878Overall
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0Today
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0Last 7 days
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6Last 30 days
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70365 days
Meta Review Data
Statistics based on 2 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 14 Mins
Shortest: 0 Hours, 10 Mins by Gman Butler 85
Longest: 0 Hours, 18 Mins by JellyGal
Total Time Played: 0 Hours, 28 Mins
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 14 Mins
Shortest: 0 Hours, 10 Mins by Gman Butler 85
Longest: 0 Hours, 18 Mins by JellyGal
Total Time Played: 0 Hours, 28 Mins
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Not a great map and as you can see I had a number of errors when I played. The environment is a little sparse and that spoils the overall impression.
Heh, he obviously forgot to include the models with the map.
Architecture: Rather basic and bland, not a lot of detail but interesting in some parts.
Layout: The layout is well planned but not fitting with the HL2 theme, I spent the first two or three minutes of game play wondering around looking for the HEV suit, after that I had to cheat because I couldn’t find any weapons after looking for about five minutes.
Lighting: Lighting is pretty standard for a large outside map, indoor lighting was pretty bland however.
Atmosphere: There wasn’t really an atmosphere to speak of, big open area, few zombies, go for it. At first (while looking for the suit and weapons) it did feel a bit like 28 days later but this quickly fades.
Difficulty: It wouldn’t be too hard to an experienced gamer IF you can find the first weapon. After that it’s pretty simple, your toughest challenge is a poison zombie backed up by two fast zombies in an open area.
Other notes: The ending of this level could have been done better. [Spoiler!] You fall into a pit of water and a bit of text comes up, presumably saying “game over” but because I don’t speak the language it’s written in I couldn’t tell. I had to resort to Noclip to check if there was any more level as there is no fade and the text only comes up for a moment. Other than that the level is pretty boring, if you love zombie fights you will probably like this but Zombies in HL2 aren’t to my tastes. Also the level has an array of missing custom models and once again a little play testing could have gone a long way.
To The Author re-release this map as a directors cut with the single-player mod cummunity to give you support to fine-tune the original map into a masterpiece & also re-release it as a multi-player map because its a very open-spaced map that works very well.
This is a curiousity piece of mapping & with due time on a second release will cure the shortcommings
Apparently, the errors people have are from it being an Episode 2 map and not a HL2 one (put it in Episode 2 instead).
remembering playing this one except those errors it wasn’t that bad…
boring
just needs a car to drive around in.
oh, crab…
Its the beginning of a mod.Just needs to be finished.And it is for ep2.
I wont put a recomendation untill its completed.
Okay, I’ll recategorize it this weekend and take some new screenshots.
I don’t think it will be finished.
Aw… and I wanted to point out the reason first!! Actually, it works in HL2:Ep1 too!
There’s not a lot of indication that says that this map is still in progress or that it will have a second part, aside from an extra node graph that may or may not be accidentally included in the rar, so I’ll assume it’s complete as stands.
Although I appreciated the challenge of being trapped in a world of enemies armed with basically nothing at the beginning, this feeling was actually superficial as I found the crowbar later on and it became much like all experiences I have between melee and purposefully dumbed AI. This is one of those maps that may take you a short while initially, but takes less than two minutes to complete once you know where everything is.
For instance, a challenge that required you to use nothing but nearby physics objects to kill the nearby attacking enemies (which works on headcrabs), would be a reasonable challenge, but at the second bout, you know just to ignore the headcrabs completely. You don’t even need the suit. However, this is unnecessary griping. Although I like the idea mentioned above, the level design was not very detailed or challenging. Eh…
2 out of (whatever this scoreboard is out of)
I’ve updated the post to reflect the re-categorization of the mod to Episode 2. I’ve also replaced the old screenshots and added another 12.
I don’t remember see a dead Alyx when I played the first time,, which admittedly was months ago. Strange.
It’s all a bit basic in design layout and content and at first I thought nothing in the way of gameplay, however there is some sense to it all and after you find the crowbar you can play through as the author intended. Once you are geared-up this becomes a 5 minute map with the ending promising more, bytheway the suit is easy to miss.
I guess this is yet another part 1 of something that what be finished, however I dont think we are missing much.
I can’t really add anything usefull that hasn’t been said already so I’ll just leave it at that.
Where Did You Find Alyx’s Body, I Played This Level And I can’t Found Her, Also The Blue Thing Around her, Is It The Kind Of “Virus Liquid” Thing.
To be honest, I can’t remember. Sorry.
(Spoiler) I Think The Crowbar Its At The Containers Beside A Sleeping Zombie, And A SMG In The Church, Also Some SMG Bullets In A Cemetery, Check The Crypt.
Alyx is on the steps inside the church
I know its a small map, but needs maybe a pistol, and a easier to find weapon. it took my awhile to finally find the crowbar.
After wandering around for several minutes without a weapon, I gave myself the crowbar. (I mean, I found a supply crate, I have to be able to open it, don’t I?) After another few minutes, I found the “real” crowbar and started over.
The fast zombies seemed confused. Actually, when I started over, all the enemies acted confused. I got some .357 ammo but never found the gun. Thankfully, I found the SMG.
After dropping into the water at the end, I had google translate the text, since I wasn’t sure whether I was finished. It said, “To be continued”.
I’m all in favour of maps based on awesome movies, but this one could use some work. If you’re wondering why it took me so long to beat this short map, it’s because I wandered around wondering what to do for a while. Eventually, I found the crowbar. However, you require the crowbar to get to the suit. Also, the suit is optional. NEVER make the suit optional! Anyway, the enemies are all variants of headcrabs and zombies, and you only get a crowbar and an SMG (with one clip). I had to crowbar a poison zombie to death, which was tedious and unpleasant. There’s also no proper ending, you just fall down a hole and get text saying “to be continued”. The other problem is there are so many red herrings. That battery in the lab? Nope, don’t need that (or anything from the lab). That room full of computers? Useless. I don’t recommend this map, but it’s playable and resembles an actual level at least. With some touching up, it could be decent.
Manually
Medium
18 Minutes
Now playing EP2 mods in reverse order
Saw a map very similar to this (possibly the same) in the steam mod Codename CURE. Simple zombie map in an outdoor town. Easy and maybe take just 10 minutes or so. Havent seen a dead alyx in any mod before now.
There’s no objective here except to get the suit and maybe some ammo no weapons and only a few zombies.
Manually
Hard
10 Minutes