Archive for October 2012


Half-Life: Twitter Style Review

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

How would you describe or review Half-Life via Twitter?

Well, here’s my attempt at a description.

I’ll try and write a review version too.

Tram ride to gem push. Shit hits fan. Get help. Alien & grunts block you. BM is huge. Lab guys help. Xen awaits. Kill big baby. Job offer.


31st October 2012 10 Comments

Poll Question 283 – How soon after the release of Half-Life 3 will you play it?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

So, let’s be clear, from this moment forward, and probably some time in the past, I will be calling the next game in the HL series: Half-Life 3.

I think we all agree it’s not going to be an episode any more.

Onto the poll question. My working life is a little different to what it was 20 years ago and I no longer have the opportunity to take days off when I want it – basically, I work when I am told to.


30th October 2012 24 Comments

The OpposingForceNovemberFest Event

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

During November, I will be having another map and mod event.

It’s called the:
OpposingForceNovemberFest.

Originally, it was going to be during October and the “OFOF” would have sounded cooler, but I just couldn’t get it ready in time.


28th October 2012 9 Comments

MapTap Version 2.3.0 Now Available

Update: MapTap has been replaced by Gauge.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I am very pleased to announce that MapTap version 2.3.0 is now available.

In case you don’t know, MapTap is a free application I have built with Alex, the coder, that manages your SP maps for all Half-Life games.

This new version has some fixes and new features. The complete list is below:


28th October 2012 No Comments

Opposing Force: Worlds Collide

The Replay Experience Experiment: Half-Life: Opposing Force: Worlds Collide

After making his way through warehouses filled with Race X creatures and Black Ops fighting, Adrian Shephard arrives at an old industrial area of Black Mesa where an enormous Gene Worm is attempting to come through a portal from the Race X homeworld.

Shephard uses mounted laser weapons to blind and kill it; in its death throes, an enormous teleportation portal spreads outwards and envelops him.


24th October 2012 13 Comments

Opposing Force: The Package

The Replay Experience Experiment: Half-Life: Opposing Force: The Package

This chapter details Adrian Shephard’s discovery of the mysterious Black Ops’ plan for Black Mesa.

He finds them in an underground parking garage, activating the thermonuclear warhead from the fourth chapter, apparently with the intent of destroying the facility.


23rd October 2012 9 Comments

Opposing Force: Foxtrot Uniform

The Replay Experience Experiment: Half-Life: Opposing Force: Foxtrot Uniform

Details the fierce battle raging between the Race X creatures, the Black Ops contingent, including several snipers, and the remnants of the HECU in the last hours of the Black Mesa Incident.

Adrian Shephard makes his way through the underground canals and sewers of Black Mesa, fighting through a Voltigore nest, and arrives at the hydroelectric dam featured in the first game.


22nd October 2012 8 Comments