Archive for July 2012


TREE: Short Story Event No.1

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I received 5 entries and have collected them into one PDF file.

I have chosen a winner, but given you the chance to vote too.

Will you agree with me? Who knows until you read them all.

I have announced the winner a little lower in the post, but you can download it without knowing. Then come back here and vote and comment.


16th July 2012 16 Comments

Half-Life: Forget About Freeman

The Replay Experience Experiment: Half-Life: Forget About Freeman

In this chapter, the HECU determine that they’re fighting a losing battle against the Xen aliens and, having continually failed to neutralize Freeman, abandon their mission and begin to evacuate the facility, calling in air strikes and heavy artillery to cover their retreat. Meanwhile, Gordon makes his way into an underground storage garage to avoid the bombardments, and eventually fights his way through scores of aliens and several groups of the decimated HECU forces before reaching the Lambda Complex.
The Marines begin to evacuate Black Mesa and air strikes begin. Gordon navigates underground water channels and tries to avoid scores of alien invaders as they pick off remaining Marine stragglers.


15th July 2012 15 Comments

Junkyard

for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

FInd your way to an area with a faulty electrical pylon.

If you can manage to get the power on, you can kill everything in or very near the water.

Don’t take too long though!

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Total Downloads: 1,5827th July 2012
14 Comments and 12 recommendations with no significant bias

Half-Life: Surface Tension

The Replay Experience Experiment: Half-Life: Surface Tension

After arming himself with advanced prototype weaponry, Gordon again reaches the surface. It has become a war zone. The Vortigaunts, along with Alien Grunts and Gargantuas, have begun making determined attacks against the Marines, and the tide of the battle is beginning to turn in favor of the aliens.

The Marines call in reinforcements, but it isn’t enough. Gordon must scale cliffs and navigate the bombed out buildings while avoiding both sides as the forces of Xen begin to dominate the battlefield. Finally, Gordon reaches relative safety underground.


6th July 2012 21 Comments

TREE: Why Chapter Titles are so Important

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

One of the things that has struck me about replaying Half-Life is the chapter titles.

They are such an important part of the game yet they seem to get so little attention.

What they do is help divide the game into neat little chunks and this in itself is important but they also help frame those chunks into distinct elements.


6th July 2012 9 Comments

Half-Life: Questionable Ethics

The Replay Experience Questionable Ethics: Half-Life: Residue Processing

After escaping, Gordon eventually winds up in a secret part of the facility where he discovers that scientists had been “collecting” specimens from Xen long before this whole mess occurred. In it, Gordon Freeman continues to rearm himself against the HECU, and rejoins the battle against these enemies.

Gordon also encounters the alien military units, the Alien Grunts, and he finds one of the most powerful weapons in the Half-Life universe, the Tau Cannon, after a security guard accidentally blows up himself, a scientist, and a wall by overcharging it. Soon, he heads outside to search for the Lambda Complex.


4th July 2012 16 Comments

Half-Life: Residue Processing

The Replay Experience Experiment: Half-Life: Residue Processing

After escaping from the trash compactor and getting back to the surface, Gordon stumbles towards a mostly abandoned part of the facility, meant for processing and disposing of waste and hazardous materials. Dodging and jumping through antiquated compaction machines, great vats of green waste, and slipping through furnaces, as well as riding on gravity-defying conveyor belts, Freeman escapes to a hidden part of the facility.


2nd July 2012 16 Comments