Archive for June 2012


Half-Life: Apprehension

The Replay Experience Experiment: Half-Life: Apprenhension

Continuing towards the surface, Gordon encounters a terrifying new aquatic creature, the Ichthyosaur, and acquires a deadly new weapon to fight it. After an underwater battle with the creature, he manages to escape and get back on his way.
After battling with the Black Ops, another “rescue” crew trying to kill even the marines, Freeman is captured by the HECU. They remove all of his weapons, and leave him for dead in a trash compactor. Thankfully, Freeman escapes once again, making his way back into the battle.


27th June 2012 28 Comments

Half-Life: On A Rail

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As Gordon Freeman rides a monorail in the Materials Transport section of Black Mesa, he learns from a security guard that he must ride to the High Altitude Launch Center to launch a satellite, which the Lambda Team can use to reverse the effects of the Resonance Cascade.

He also discovers the HECU’s true hatred for him, as well as larger reinforcements: sandbag bunkers with rapid-fire sniper rifles, mounted machine gun turrets (manual and automated), and even mounted rocket launchers.

After going round in circles, it seems, for a while, he goes up several elevators and at last reaches the surface again. At the launch site, he sends the rocket up into orbit, and regretfully goes back below ground.


26th June 2012 21 Comments

Half-Life: Power Up

The Replay Experience Experiment: Half-Life 1: Power Up

Trying to reach the surface once more, Gordon’s progress is thwarted by a clash between a Gargantua and HECU soldiers in the Sector E Materials Transport.

He then learns from a dying security guard that if he restores the generator, he can ride the monorail to the surface. Freeman enters the Houndeye-infested subterranean areas and activates the generator, restoring power to the vicinity.

After activating more switches, he destroys the Gargantua patrolling the area by turning on the huge transformers supplying power to the tram line.
Hitching a ride, he smashes through a barricade of concrete blocks before continuing on his way.


25th June 2012 15 Comments

Half-Life: Blast Pit

The Replay Experience Experiment: Half-Life: Blast Pit

Gordon Freeman enters an abandoned, largely sealed-off area of Black Mesa dating back to its earlier days as a missile complex, full of mothballed machinery and now used as a dumping ground for toxic waste from the rest of the facility, where the HECU soldiers have yet to get a good foothold because of the high concentration of aliens in the area.


23rd June 2012 28 Comments

Centralia

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“Jim Fletcher is a curious, young, local journalist looking to make a name for himself by landing an exciting story on the ever-burning Centralia.

He will travel from his town to Centralia, where a coal mine fire has been burning for half a century. The town has been abandoned for decades, leaving the eerie shell of a community behind. What will Jim uncover on his quest to make that all important good story?

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Total Downloads: 2,13622nd June 2012
24 Comments and 11 recommendations, most say "Maybe?"

Half-Life: We’ve Got Hostiles!

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This chapter finds Gordon Freeman making good progress, passing through various storage and staging areas, continuing his hunt for a way to the surface. Gordon learns that the soldiers rumored to be coming on a rescue mission have already arrived.


20th June 2012 24 Comments

Poll Question 279 – What is your favourite gameplay style

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Sometimes it’s easy to miss the obvious questions. In fact, I am very surprised I haven’t asked this before. If I have then I must have missed it when I looked through the Poll Question List view.

We all know what we like but do we really know what others like?

Of course, a good mod should include aspects of all of the choices but there’s no denying we probably prefer one style more than another.

Which one do you prefer?


17th June 2012 11 Comments

Half-Life: Office Complex

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Minutes after the Resonance Cascade, Gordon reaches the office complex, where several scientists are barricaded into their rooms, hiding from the rampant aliens appearing inside the complex.

He then hears rumors from these scientists that the military have arrived to rescue the people trapped in the facility.


17th June 2012 17 Comments

ElevatorVille

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This competition required entrants to create puzzles to allow an elevator to work or open.

They were allowed any style or combinations of styles.

There are 6 entries in this mod, all offering something interesting and challenging.

This competition is being kindly sponsored by SteamContests.Com. The prize, in addition to the points, is $25 US Dollars (paid via PayPal) plus two random Steam games.

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Total Downloads: 4,99717th June 2012
59 Comments and 18 recommendations, most say "Play It Now!"

Half-Life: Unforeseen Consequences

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As Gordon Freeman’s efforts to reach the surface to get help in the aftermath of the Resonance Cascade just begin, more problems get in his way.

The building starts falling apart in his face, and mysterious alien creatures materialize from thin air. Gordon is given his trademark crowbar, and more weapons and hazards entail.


11th June 2012 23 Comments