Archive for August 2008


Run Like Hell

for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Author’s Notes “I made this map this map to prove that killing does not have to be an depressing or scary thing. Actually killing is FUN!!! (Don’t think I am getting crazy now, I’m talking of an game 😉

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Total Downloads: 87731st August 2008
3 Comments and 3 recommendations, say ""

Mistake Pre-Release

for Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

There has been new a beta/demo released of the latest version of this mod. Unfortunately the author listed the October 2007 release as final. He has now released a new version. This version contains approximately 1 hour’s worth of gameplay and is approximately 70% of the finished release.

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Total Downloads: 030th August 2008
33 Comments and 15 recommendations with no significant bias

Dachka

for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A first map that offers a very simple premise. I’m not sure what that is but it’s fun. There’s no story and I didn’t reach the end, so I can’t tell you what happens.

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Total Downloads: 94627th August 2008
9 Comments and 6 recommendations, most haven't enjoyed it

Moonwalker

for Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This is a mod that seems to have slipped under the radar and been more or less ignored. So far it seems a solid production and has surprised me, which is why I added the surprised face to the title image.

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Total Downloads: 2,34225th August 2008
29 Comments and 10 recommendations, most really enjoyed it!

Poll Question 095 – Is it time to merge amateur and professional game development?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Former Sony CEO Chris Deering recently said “currently only 3 in 10 games recoup their development budgets. … So developers will have to turn to new revenue sources to cover their losses.”
There is little doubt that developing games is becoming harder and harder for so many reasons. It seems to me that the amateur game development community produces incredible work. Therefore I would like to pose a question that should generate much discussion, if few votes…
Is it time to merge amateur and professional game development?


19th August 2008 11 Comments