Overview To perform surgery and save patients! The gameplay would revolve around very delicate movements with your mouse and the correct selection of tools for the operation. The learning curve would be steep, it wouldn’t be designed for arcade play. Below is a draft list of possible game features. They are in no particular order… Read More
I Want A Universe
Developer Responsibility When a game becomes popular I believe that the developer and publisher have a responsibility to provide more detailed background information regarding the universe it is set in. Let me give you a real-world example.
10th February 2005 2 Comments
Seeing in the Dark
We had another brief power-cut last night, which reminds me I need to buy a UPS, and as I was walking around the flat I was reminded of how the human eye has better light perception at 30/45 degrees from the centre. Meaning if you want to see things in the dark it’s better to… Read More
31st January 2005 No Comments
Seeing Without Vision
Introduction Although I wrote this piece moments after finishing Seeing in the Dark they are not really connected. One of the reason I prefer science fiction or non-reality FPS games is because it gives developers a chance to experiment with the player’s perception. Unlike a World War 2 game, they don’t have to make everything… Read More
30th January 2005 7 Comments
More Interesting Puzzles Please
A while ago I made a post about a film and game tie-in idea. The post made two points: 1. Make the storyline different but connected, so that somehow the game needs the film to get the full story. (But not the other way around) 2. Make the game require information from the film. Examples… Read More
30th January 2005 1 Comment
Can I Skip the Boring Driving Parts?
Inspired by this interesting thread at IGDA: Can I Skip the Boring Fighting Parts? I present an idea for combining different game genres from one IP into a cohesive whole.
29th January 2005 8 Comments
Vortigaunt Revolutionfor Half-Life 2
Introduction Several weeks after the destruction of C-17 the Vortigaunts who were relieved to be free from the rule of the Combine had begun fighting off the Combine wherever possible, soon, cities, states and countries all started to return to Earth’s control. Its time for revenge. Resources: Vortigaunt Revolution Homepage Reader RecommendationsCurrently there are no… Read More
Total Downloads: 028th January 2005
1 Comment
Renegade X: The Dead 6for Half-Life 2
Introduction Renegade X: The Dead 6 is not only an expansion on the story of the Dead 6, but is also an expansion on the C&C universe, brought to you only how game fans can. With the playability of C&C Renegade bundled with a brand new game engine (Source Engine) it is sure to appeal… Read More
Total Downloads: 028th January 2005
2 Comments
Replayability and Difficulty Settings
Introduction I don’t replay games – ever! But if I like the theme and gameplay then I will seek out mods and maps for it. That’s the main reason I play PC games instead of console versions. There are many factors that effect replayability but in this article I will only focus on difficulty settings.… Read More
27th January 2005 No Comments
TG- H Physics SPfor Half-Life 2
Basic Details Title: TGH Physics SP File Name: tgh_physics_sp.zip Size : 3.7Mb Author: ThAtSgOtTaHuRt Date Released: 26 January 2005 Download: TGH Physics SP at FilesNetwork Reader RecommendationsCurrently there are no recommendations
Total Downloads: 026th January 2005
1 Comment
4th March 2005 4 Comments