I used to believe that the larger mods should release demos, just like games. Now I’m not so sure….
What the best amount playtime for demo for a mod?
Intrusionfor Half-Life 2: Episode Two
“A short trip, an ode to the shotgun, and a game made to celebrate the ever-blissful gutfilled splash of shotgun + antlion.”
Total Downloads: 2,14817th September 2008
47 Comments
and 29 recommendations with no significant bias
Operation Novafor Half-Life
The episode takes place during the events featured in the original Half-Life; specifically, the episode entitled On a Rail. The player plays John Skinner, a cleaner who wears a similar HEV suit to Freeman, and is hence mistaken for him by the military. Skinner’s objective is to destroy a surface-to-air missile launcher, which the military have brought in to take out the sattelite delivery rocket being launched by Freeman.
Total Downloads: 3,08615th September 2008
50 Comments
and 20 recommendations, most say "Play It Now!"
Allout Sourcefor Half-Life 2
This is a very basic arena, where the player can open three doors that allow various Combine soldiers, Antlions and Rebels to enter. It then becomes a free-for-all. There is no ending but plenty of ammo and health.
Total Downloads: 80715th September 2008
4 Comments
and 4 recommendations, 2 say "Maybe?"
HoloRealityfor Half-Life 2
This mod was concieved as a never ending project. Unfortunately due to other commitments it had to be cancelled. This release is therefore promoted as a “proof of concept”
Total Downloads: 1,28914th September 2008
27 Comments
and 11 recommendations, most really enjoyed it!
Gatewaysfor Half-Life 2
Author’s Notes: “This is a single player Half Life 2 mod, set entirely outside of City 17. It features 6 levels of action, exploring a range of locations, non-linear level progression, a musical score, some new abstract textures and challenging gameplay. This mod is meant for those who have already completed Half Life 2”
Total Downloads: 1,82510th September 2008
23 Comments
and 14 recommendations, 7 say "Play It Now!"
Compromisedfor Half-Life 2: Episode Two
This is both a playable level and an investigation into “how players absorb critical information”. Don’t expect anything too clinical because this is definitely a level where you will have to play to win.
Total Downloads: 2,6197th September 2008
35 Comments
and 16 recommendations, most say "Play It Now!"
Poll Question 098 – Does whether an editor is included in a retail game affect your purchase?
It seems to me that the most successful SP FPS games over the last few years have been one that came with an editor.
Does whether an editor is included in a retail game effect your purchase?
6th September 2008 10 Comments
Limbus Islandfor Half-Life 2: Episode Two
This level that takes place on a mysterious, haunted prison isle. The player must overcome a series of Myst-style puzzles to find a way to reach the lighthouse. Limbus Island is a study in non-verbal communication, as the player must discover their goals and puzzle solutions solely through visual and audio cues.
Total Downloads: 1,0955th September 2008
23 Comments
and 14 recommendations, most say "Maybe?"
Half-Deathfor Half-Life 2
This an arena map where the enemies keep spawning until you either die or you kill enough for the author to decide you won. Not only enemies spawn but also allies.
Total Downloads: 8573rd September 2008
5 Comments
and 4 recommendations, most haven't enjoyed it
19th September 2008 9 Comments