Call In takes place a few hours after the citadel was destroyed by Gordon Freeman.
You take the role of a rebel soldier on a mission to retrieve information regarding the super portal to aid in the building of Dr. Magnusson’s rocket.
- Title: Call In
- File Name: hl2-ep2-sp-call-in.7z
- Size : 29.39MB
- Author: Ludvig Kudden
- Date Released: 09 February 2011
- Copy the Call-In folder into your SourceMods folder.
- Restart or start Steam.
- Call-In should now be listed in your Library tab.
If you require more help, please visit the Help page.
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.
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The playthrough below is provided by Custom Gamer. See more of his playthroughs on this site: VP: Custom Gamer
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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5,857Overall
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0Today
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151365 days
Using Gauge: Users
Manually: 4 Users
Time Taken:
Average: 0 Hours, 59 Mins
Shortest: 0 Hours, 20 Mins by JetBlueChest
Longest: 2 Hours by Avantgarde95
Total Time Played: 4 Hours, 56 Mins
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I enjoyed this mod and the fact it was made by one person who only started modding a year or so ago is fantastic.
I was a little frustrated at the beginning because I felt I was just being led from one place to the next without any build up of tension but things improved later on.
The lighting seemed a bit strange in some places and I suppose looking back, that there could have been more action.
It was nice to get to use the airboat for some speed runs, as we don’t often have that much any more.
Once in the base, things hotted up but I don’t feel Ludvig really captured the “feel” of a Combine base. It wasn’t high enough – it was too low and wide.
The section after stealing the data got a bit hectic but I eventually go through.
As you probably know, I’m not a big fan of screen text but in some ways it was simple and effective. Yes, it wasn’t always easy to read, but a swivel of the head, was enough to line up the white text with a dark background.
Would I recommend you play it? Definitely. It’s pretty well made and quite fun to play. Well Done Ludvig.
I have an audio interview with Ludvig tomorrow, so look out for that.
I enjoyed this mod rather well, specially towards the ending once you got away with the data, from that point forward the mod had a really atmospheric lighting and setting. Apart from some small glitches, like the floating combine consoles in some areas, the lack of action in the first areas and a rather weird lighting with those huge combine light things, the mod was nicely done and overall, fun.
I’m looking forward to a sequel 😀
Wow! Just Wow!
What a wonderful mod for a “newbie”! I put newbie in quotation marks just because this author just began modding, as Phillip stated. Not because the mod is newbie work at all. No, sir!
I really enjoyed this little adventure.
With a little voice-acting and some more combats this mod would easily fit in my private “hall of fame” folder!
Keep it coming our way, Ludvig!
This is definitely one of my favorite mods. Wow. The use of skybox features at the start really set a mood and I enjoyed pretty much everything through it. The fighting with hunters was quite difficult, and a couple locations were a bit dark.
But aside from those things, the puzzles were very clever, well thought out. The mapping was just beautiful, I’m going to be keeping this mod in my list and fart around in Garry’s Mod with them just to look at them a little more.
Some spelling errors in the text, but I’m not going to fault anyone for those. All in all I can’t really think of any reason not to play this a couple more times, just to get a look at the scenery again and appreciate the work that went into the whole thing!
Great work! Will certainly play more from this author, if and when they come up!
This mod was fun and the pacing throughout was great. I really liked the level design and the way it was laid out. Overall it wasn’t very tough and getting the data could have been a little more of an adventure where you have to go to multiple consoles. It really seemed like there is going to be more of this mod to come so I will definitely keep my eyes open for more.
One step away from perfection.
Cons: sometimes boring until you got the data. Zombies is also not very fitting in Combine controlled area.
Lack of voice acting, but overall soundscape is great. It’s very helpful in immersion and often ignored by other mods.
Combine stronghold doesn’t look epic, very tight corridors. And I think one hunter at once is enough but it’s only my opinion.
Everything else is top notch and I’m especially glad about two things: variability of environments and two big fights (you should play to know). Keep up the fantastic work and don’t make us play too long until we could engage in some really intense firefight.
The mapping and the visuals were nicely done throughout the mod. Very nice cityscape. I wasn’t very excitied about the gameplay in the beginning. It seemed like an linear adventure through a little bit of everything. But, after I obtained the data card this mod redeemed itself with some great action, hard battles and a little racing in the airboat.
The mod had some good ambient sounds in some areas, but other areas not. I remember hearing sounds of a restaurant in one area that seemed out of place.
The combine base in some areas was a strange claustrophobic place.
All considered this was a great mod.
I gotta say, this was one of the best mods I’ve played in ages, ok the typos,spelling and grammar were useless, but English isn’t his first language so I can overlook that…but there’s nothing wrong with his mapping skills, ten out of ten.
It was good looking, flowed well with a great adventure storyline, a few puzzles and reasonable combat.
The attention to detail was brilliant, almost like being there. I’d like a bit more of that please !
Well, I really enjoyed this nice little trip.
Very well-made battles, various challenges, some sympathic and also well-made puzzles coming from time to time, clear objectives, an interesting and strange travel in a Combine base (I clearly enjoyed this sort of “stealth” way, like to signify us that we are NOT the freeman, just a rebel, and as a result, we can NOT storm out the entire base and just get the hell out of here ^^).
The last part was just epic, I wish the airboat part could have been longer, because it was really amazing for this short sequence.
Overall, for a first attempt, it was really… brilliant. I can’t say nothing less, nothing more.
You have really understand what it takes to make a good mod, whether in terms of combat, or in terms of puzzles : “simple” things well-built, using only the HL2 content, “can make all the difference” if well used 😀
This is an excellent mod, with stunning visuals and decent gameplay
Would easily be a PF (rivalling Kallaim for my favourite mod this year) if the story was conveyed through sounds rather than words.
I know it’s only a minor thing, but for me that was the one flaw in perfection, one which prodded me every time it came up
I would still say you should download it, it’s easily one of the better submissions I’ve seen in the past month or two
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Very, very good indeed.
The pacing of combat suited the story excellently.
Indeed the mod was planned and executed brilliantly.
The placing of the Mod story during EP1 and leading up to EP2 was inspired.
A PF was tempting but there is little replay value because it’s very linear and the player is confined and controlled. There is not much latitude for exploration or tactical combat.
Highs:
A jolly good ravaging by Hunters 😀
The Escape under fire was amazingly good fun 🙂
PS: …just as an afterthought, good play on the name/title…respect my friend..sod it, I’m off to play it again on hard…
This is an impressive feat for a person who claims to have only mapped for 1 year. However, it is not immune to a less-than-sterling review.
There were a lot of little issues that added up to make this somewhat unpleasant. Invisible walls, unusual level design, frame rate problems (associated with dynamic lights), poor “enemy reveals”, and inconsistent gameplay/difficulty marred this mod.
I’m not saying it is horribly bad, I am just saying that it is decent. I am looking forward to the creator’s next project.
Really awesome gameplay and a story to keep you interested. Too bad the mod cant be longer , I would really love a sequel. My main applause goes to the [spoiler]part where you jump down the pipes[/spoiler] but the desing of the Combine base was a little off. I think combines are not a evil home guy place but a nation of slavement and punishment. So less wide and higer would be good. But im not in the position to say a bad thing about this cause heres no bad thing.
Tip : Dont trust your instinct , trust your eyes.
I’m just going to copy my comment from interlopers.
“Wow, I just played it and I have to say there’s alot of quality map here. You say the enemies were just tossed in sorta as an afterthought, but the pacing turned out fine. The path was very straightforward (which can either be a good – or a bad thing, depending on how you look at it)
I just wish you didn’t have so many blinking dynamic lights around, most of them were subtle, but they still cause the characteristic framerate stuttering when looking in certain directions. Also they generally decrease the quality of the lighting.”
Maybe I’m forgetting something, but I think this is the best release yet this year.
Delightful. I’m really looking forward to your next work.
Well done!I really enjoyed this mod.The lighting needed some work and the text maybe a different color but it doesnt kill the mod.Loved that its not all indoors and you can do a bit of roaming.The airboat justs adds to the fun
Pros, liked the hunter battle. The grenade puzzle was cool, airboat sequence was good.
Cons, I hate it when my enemies don’t drop their guns when I kill them, some more hunters would have been good.
Overall, a good mod that I recommend to anyone who likes HL.
Pretty good stuff. I don’t enjoy screen-text as a replacement for dialogue unless it fits the story, which in this case it didn’t. Didn’t much like the ending, either; it felt like it could have been a lot briefer. Also, the tie-ins to episode one didn’t do much for me. At the very beginning I got a message saying something like “Gordon and Alyx have been sent to repress the Citadel core.” My response was “…and?”
Gameplay and mapping wise, though, this was a very fun mappack. Comes recommended.
Everything I like !! Great mod. Puzzles, shoot out, reckless driving ….
How about part2?
Nice, in fact, very nice mod, clever an well balanced, there are some things I like about this mod, one is the return to the old details for HL, like pile crates to get some places which is interesting, also because we can see the air boat again and actually that’s a very forgotten baby, and I mean we don’t see it too much by now days in mods and specifically those which run with ep2 engine, id love to use the air boat again in more mods, and also with the gun which I missed here in this great mod.
For me is a must play it, because is a mod also related into the HL universe which is a kind of mystic I love in HL mods, this is really great mod, and there are some beautiful scenarios u can’t miss, like that part where u found the bridge, and u can see a bay just in the beginning of the evening I look at that scene and it was beautiful, so I really like that.
I’d like to hear some voice acting for this mod, as Phillip says on the interview to L.Kallin his creator, his english level is fantastic, so I think he could had given us some really great mod with some voices on it, but is his first mod so he can sure do that in the future, I definitively feel this guy has talent and I’d love to play more works from him, I’d love to see the secuel of this call in mod and continue with the evacuation of the citizens, that is a great breach for the moder to continue his modding success, so good luck for the future and please give us more jewels you sure have reserved.
I definitely like this mod and if you consider that the guy did it all by himself and only started modding a short while ago it is an impressive achievement. Nevertheless I have to say it felt to confined sometimes, too linear. Yes, even more so than the original HL2 and other mods.
Also I felt the setting was way too dark most of the time. Not to mention that I had a strange “overlay” glitch whenever my flashlight was on (maybe a local issue). It is still well worth a play, but there are better mods to start out with. Bud I sure hope the author keeps at it – I for one am looking forward to his next work!
can’t get past the box of grenades – help
Ludvig Kallin’s mod starts pf with great visuals and a nice bit of outside trekking. As is usual with most mods, you are the only one who can get the job done!
Some nice tunnels lead back outside to a shed!
More nice tunnels lead to a combine facility and some nice firefights and back into the daylight.
A picturesque walk by a stream leads to the shore and another chance to disappear into the gloom.
Entering a secure combine facility takes you to a really tricky section climbing down a shaft, and falling down of course! Then a interesting trip through the guts and plumbing of the facility to a shielded door and some grenade fun.
Back through some red tunnels and you are at your goal and dropped into some trouble with the combine again.
Running and gunning you head into the moonlight and discover the airboat and a really detailed environment to navigate. A quick detour for some rocket fun and then its back into the sewers for a nice ending. Here some voice acting would have been the icing on a very nice cake, regardless of nationality, with the on screen dialogue to translate.
Overall an impressive mod and a joy to experience.
This single player mod has some issues, although I admit I didnt get very far. Firstly, the archatecture is awful here. City 17 just ends and the White Forest begins? You have a Route Kanal-like area that suddenly goes into a hallway of Ravenholm wood? It didnt feel real. And that kind of archatecture sends up a red flag to me. Secondly, the battles were sparce (in the beggining at least), it took 5 minutes before I saw my first enemies…a lousy zombie and a headcrab.
The game has the text scroll messages like in Minerva, except with Minerva the texting seems real…like Minerva knows where you are by sat feed, and you have an IPod in your helmet or whatever and the text’s feel authentic and pro. In this game however, it isnt clear how your getting your messages, and they are more casual and direct like “ok buddy, here is what you need to do next” and so on. Un-inspiring.
After about 15 minutes I got stuck in a looping sound crash, and had to do a hard reboot. Uninspired, I decided to let sleeping dogs lie, and NOT to restart the game.
Mabye if it ran right I would of continued, and mabye things would of gotten better, I don’t know. But the gameplay I had so far, didn’t inspire me to risk another hard reboot.
A great first effort from a new designer, Call-In is worth playing if you’re craving some Half-Life 2 action and don’t have any other mods at the moment. But it has a few missteps that keep it from being a Play It Now, in my opinion.
While the outdoor setpieces are awesome – especially the bridge crossing the river – many interiors are claustrophobic and somewhat annoying to navigate with a surprising number of acrobatic jumps and things to crouch under. The levels feel consistent in everything but theme. Offices are connected by Antlion tunnels to mines and Combine fortresses. At times, it almost seemed like the author dared himself to use every texture at least once! Combat spaces also felt too small, never having enough space to backpedal without running into a wall or tripping over props.
Speaking of combat, I would have liked to see a better progression with the Combine forces. The AR2 soldier shows up very early and every subsequent encounter typically uses the SMG, Shotgun, and AR2 guys interchangeably. And no, you don’t get their high-powered weapons when you first kill them either, so that was frustrating.
Still, even with these issues, it’s fun to play. There’s a lot of stuff going on here, with a couple “boss” encounters, crate stacking puzzles, even an Airboat segment.
I totally enjoyed this mod, very close to being a PF for me, probably is actually. I will definitely be hanging on to it for replay. Yeah it has some flaws, somethings that aren’t just right, maybe some areas that needed a little more work but overall this was a great play for me. I really liked the stealth type play considering that you are a rebel on a mission and not the almighty Freeman. I took my time playing thru this as opposed to just an all out run and shoot style and completely enjoyed it.
Well Done Ludvig. Keep up the great work!
Anyone get this to work on liinux?
Anyone have an updated geminfo to make this work w/steampipe? The author posted one on moddb, but the link is down. I’ve tried the usual tweaks, but nothing works.
Bump. Anyone got a working gameinfo.txt for this one? I can’t find a good one after the steampipe update.
Really enjoyed this map apart from the ending which seemed like the author ran out of ideas. A couple of glitches spotted. In particular, during the hunter battle, it is possible to jump over the console in the far right hand corner and use it as cover while picking off the enemy but unfortunately it is then not possible to get back out from behind the barrier.
Also spotted a few points where it was possible to see outside the map but generally a really fun and absorbing experience.
Manually
Medium
1 Hour
If you want to play this, then you have to update the “gameinfo.txt”.
Here is help if you don’t know how to^^
http://forums.steampowered.com/forums/showthread.php?t=3145777
I really enjoyed this. Felt a little restricting to an explorer like me and I wanted it to go place, like in the outdoors regions. There was massive potential but it didn’t seem to take the advantage. I loved it throughout but sometimes it wasn’t obvious as well as it could have been… I had to use noclip after hacking their computers and the combine turns up. I wasn’t able to get through the open door, invisible wall. Unless I needed to do something? But no buttons worked but Noclip did and I simply bypassed this. The latter stages I even made on foot rather than the craft lol and the end battle was nice and not ridiculously hard. The travel afterwards could have had more to it as it leads into some nicely done areas – I wanted to explore deep and see where it might take me, but it ended…
Seriously good mod but could have been better … but … Ludvig made a great mod here and now I’m gonna search to see what others he’s made. Play this!
Nice mod! I like the map design. The paths are not too hard to find, I really like that.
Manually
Medium
2 Hours
Good looking bunch of maps. Game play… not so good. It’s like a great looking 7 course meal but you’re still hungry afterwards.
Manually
Easy
40 Minutes
Good level design, fair combat, I have nothing more to say other than a good recommendation.
A decent map played but i still recommend to play it:)
https://youtu.be/4bgUnnvKAdU
Manually
Easy
20 Minutes
I hade some issue with the manual install but finally it worked fine with Gauge
This was a decent release with a good layout and design
I think it was perhaps just a little streight forward with not a lot of thinking except perhaps the explosive barel were i didn’t directly figure out what to do
The fact that the script was a text ‘on screen message’ and no voice acting perhaps decrease the imersion in the game but at least and even if it was a little bit weak, there was a storyline.
Ending was a little abrupt
certainly recommended for 1h of gameplay
Using Gauge
Medium
56 Minutes