A short map that takes you through some early outdoor sections.
Leads you underground on your way to who knows where.
Make sure you take the gnome with you for that final victory.
Basic Details
- Title: Agglutinaatio
- File Name: hl2-ep2-sp-agglutinaatio.7z
- Size : 2.12MB
- Author: Miigga
- Date Released: 03 May 2009
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Download Options
Manual Installation Instructions
- Copy gm_agglutinaatio.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map agglutinaatio.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Screenshots
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
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1,380Overall
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2Today
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7Last 7 days
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11Last 30 days
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66365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 15 Mins
Shortest: 0 Hours, 15 Mins by Daken50
Longest: 0 Hours, 15 Mins by Daken50
Total Time Played: 0 Hours, 15 Mins
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 15 Mins
Shortest: 0 Hours, 15 Mins by Daken50
Longest: 0 Hours, 15 Mins by Daken50
Total Time Played: 0 Hours, 15 Mins
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There’s no known story and it’s unclear what your objective is, so just start the map and keep going until you reach the gnome on the pedestal!
Visuals
There are some really nice sections here, the indoor area with the large light fitting is nice, I was a little disappointed that more wasn’t made of that room.
I never felt it was too dark, so that’s a good thing for me.
Gameplay
Overall, I had a good time but too there were groups of enemies following each other., that’s not too good. In fact, I would love to see somebody take the map and add enemies in different places just to see what happens.
Layout and Design
I suppose this is the strongest element of the mod – the route is very varied and you never feel to limited in your path, even though you are – as you nearly always are.
Summary
A nice little map, definitely could have benefited from being part of something larger.
This map is simply “nice”.
This is good, very good, I’m not keen to give a PIN or PF for maps which I prefer to reserve for Source Mods except for exceptional maps. This tempted my resolve. It’s very good. Lots of great and demanding combat and a great if claustrophic atmosphere. A must play.
Both the above comments sum this one up well, not much to add other then saying that this feels like an incomplete mod that the author decided to cut short.
puzzles and layout were good
fights were horrible:
enemies are coming out of door, just standing at a place and waiting that you kill them, no ambushes anywhere.
Also I heavily disliked that constant enemies that are spawning behind you.
This was a fun little map. I was starting to drop things in the ditch so I could stack them to get up the other side before I decided to try the thing that made it unnecessary.
The layout was good, but a couple things didn’t make sense–if you have a control panel in a room, why would you block off that section with shelves and make a person walk through a bunch of back rooms to get to it? And why would you have controls for a door underneath the floor?
The combat wasn’t very challenging–one place where the CPs came up the stairs it looked like the ragdolls were being lifted up by puppet strings, they weren’t holding guns or anything (though I think they were still shooting me).
A fun little map to play, but nothing more.
This was a cute map, but did need more plot I think. It was generous with the puzzles, and surprising combat moments (as seen in screenshot 5).
Not the best of the bunch, but definitely an enjoyable half hour of play.
I enjoyed this miigga map, it was more intense and really rushing, in contrast with the previous Cooldiradical map, overall I felt in this map, a cool balance between combat and so much more dynamic, here the combat and the rsuh action outweight the puzzle part, so is good, and play it!!
Ehm what was that?? Sorry folks, but this map lacks of so many things! The only exception are some neat combat sequences.
But what else is there? A few, simple puzzles and.. that’s it! Way too less to recommend such map I’m afraid.
Anyhow, if you have a few minutes, you can try it, maybe you like it more than me.
The negatives I’m talking about can be checked below. Again, it wasn’t much fun to me, forgive me Miigga lol
Pro’s:
-Good combat situations
-Good balancing (maybe too easy for some pros as the AI is yet again stupid)
-A few, easy puzzles
-The famous Gnome, HOORAY!
-A few good scripts, bringing new enemies for example
Con’s:
-Boring level design
-Very short
-No story
-Stupid AI
-Disappointing end
-Dead(ly) end ;P
I think for this one I have more complaints than applauds:
– again those invisible walls argh.. and some people can make that jump, just make it longer; also player shouldn’t fall to insta death, but die gradually from goo.
– going back up outside, Zombine isn’t facing me therefore not attacking
– too dark for my taste; also the room with 4 lit corners wasn’t inspired either, as light went down through the grates so the floor corners seemed like they had a light bug rather than being naturally lit
– the switch at the end of the vent is not plausible, as eeVee mentioned already
– AR2 aganst CP = overkill
– health batteries near a skelet = awesome
– very good use of space, backtracking and line of sight
– silly ending (I was victorious without carrying the gnome but map shud at least fade to black and return to menu)
Mmmmh maybe?
Looks and plays good. Play it on hard as there are only low level bad guys.
Manually
Easy
15 Minutes