Combine Surveillance

for Half-Life 2

21st February 2009

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Escape from Prison. A small linear map that provides some combat but no puzzles.

Basic Details
  • Title: Combine Surveillance
  • File Name: hl2-sp-combine-surveillance.7z
  • Size : 1.70MB
  • Author: Nathan Grove
  • Date Released: 21 February 2009
  • Important Note: This map was originally released with an illegal distribution of a music track. I have removed this track from the download.
MapTap Users

Download directly into MapTap [1.7MB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [1.7MB]

You can still use it with MapTap once you have downloaded it.

Installation Instructions
  • Copy prison.bsp into your Half-Life 2 Maps folder.
  • Launch Half-Life 2
  • Open the console and type map prison.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Even though the screenshots do not show ememies, there are some and there is proper gameplay in this map.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

5 recommendations, average score: 2.8 (out of 5), standard deviation: 0.16 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 828
    Overall
  • 1
    Today
  • 2
    Last 7 days
  • 6
    Last 30 days
  • 54
    365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 5 Mins
Shortest: 0 Hours, 5 Mins by Lunart
Longest: 0 Hours, 5 Mins by Lunart
Total Time Played: 0 Hours, 5 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Phillip says MaybeMaybe?Think TwiceMaybe?Maybe?

9 Comments

  1. Phillip says Maybe

    Writing reviews for such short maps (this took 5 minutes to play) is quite hard because there’s only so much you can either rave or complain about.

    As part of something larger it would be fine but on its own it’s hard to recommend it. I’ve certainly played worse but it’s really only for players who want to play everything.

    There’s a missing texture, which you can see in at least one of the screenshots. I don’t know whether that’s my fault or the author’s.

    5 Word Review
    Left, right, straight, left, stop.

  2. Raven

    LOL – I love your reviews, Phillip. Always right on the money 🙂

  3. Pingback: C:11728 » Podcast 17

  4. Maybe?

    just this…it’s linear repetitive not challenging…but hopefully not frustrating…just a little 5min jogging 😉

  5. Mel
    Think Twice

    Could not finish this due to no graphics with air-duct sections.

  6. feckineejit

    maybe buildcubemaps would fix the missing textures?

  7. Maybe?

    It’s something to do. The combat was fine, nothing too hard or frustrating.

    The graphics in the air ducts were bad/wrong/I don’t know what. I made it through (thankfully they were pretty short sections–if there were long vent-crawling sections I would have had to quit). If a grate was right in front of me, I could see it and into the next room without any problems. When I seemed to be stopped, I started bashing with the crowbar and found what was wall and what wasn’t.

  8. Maybe?

    Startup:
    Having a patrolling guard watching the cells was a good feature to add in for this map, although without even having to turn around there’s missing textures from the airvent.
    After entering the airvent I was struggling to go into the other as it has a small ledge at the bottom, which would mean I would have to jump whilst crouching, this was an annoyance.
    Although the description says it has no puzzles there are clearly some amount of thinking required to this mod when it comes to finding a path.

    Combat Sequence:
    Combat was a bit in an unfair position, giving you advantages that the guards couldn’t do themselves. Although it was a tad difficult to not get shot a couple of times, the combat was short.

    Mapping and Detail:
    As mentioned already, there were missing textures at the airvents which was obnoxious to go through. The map itself didn’t seem like a Combine area as it lacked in detail of their presence around the area. Also, what type of guards would put a turret that lets prisoners get to easily?
    The way the doors were positioned when opening them were a brilliant idea, making it seem like a stealth moment of taking guard(s) down without making a fuss.

    I’d rate this a “Maybe?” for those who would find themselves bored to try this one out, hopefully without losing their eyes from the vents.

    Quote:

    “I can’t stand this cell, that vent is giving me a hard time sleeping!”

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