A fairly simple design where you are supporting the Combine soldiers defending, what seems to be a pointless base, from Antlions.
Basic Details
- Title: Arachnid
- File Name: hl2-sp-arachnid.rar
- Size : 235.88kB
- Author: Dr. Breen
- Date Released: 01 June 2005
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Installation Instructions
- Copy Arachnid.bsp into your Half-Life 2 Maps folder.
- Launch Half-Life 2
- Open the console and type map Arachnid.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Screenshots
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WARNING: The screenshots may contain spoilers.
Reader Recommendations
Total Downloads
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Meta Review Data
Statistics based on 1 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 7 Mins
Shortest: 0 Hours, 7 Mins by JellyBeanDude27
Longest: 0 Hours, 7 Mins by JellyBeanDude27
Total Time Played: 0 Hours, 7 Mins
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 7 Mins
Shortest: 0 Hours, 7 Mins by JellyBeanDude27
Longest: 0 Hours, 7 Mins by JellyBeanDude27
Total Time Played: 0 Hours, 7 Mins
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I didn’t particularly enjoy playing this map but then these types of maps don’t really interest me.
The map isn’t very interesting. It’s clearly a first attempt at a horde style map. Seems more of an experimentation map rather than something that should be publicly available. With that said though it is interesting to watch your allies fall back on the bunkered position. I rather enjoy watching A.I. fight things out; so if you are interested in cause and effect situations this might be for you. I also dislike maps that “don’t end” I like to reach some sort of goal… even an implemented timer would have been interesting. The reason for such a low mark is because the map ended up crashing on me 3 mins in.
The map does end; it’s just abrupt and seems to have little to do with your actions whatsoever…
I ended up hiding in an area that the antlions had trouble getting to in the bunker, occasionally collecting weapons and ammo from nearby dead combine for the realization that a finite number of anything will never beat an infinite onslaught of antlions. I heard the sound of a combine gunship flying, and then the map ended suddenly.
The map was short and (if not for the time limit) impossible to beat, but I can still appreciate that the author got Breen to actually talk at the beginning.
Interesting note : This could be one of those maps in which you could die, yet still win (by the map ending)…
This wasn’t too bad, actually, except for the abrupt end.
At first I didn’t see the ladder (dur) so stayed where I started so I could be close to the shotgun ammo refills. When I finally saw the ladder I went down to join in the fun. Before long, I was back in the bunker because I was the only one left alive (besides all the antlions). Then the dropship came and the map ended. So it was fun-ish the way I played.
(Seven minutes is my guess this time, forgot to time it)
In all honesty, I don’t get all the bad reviews for this map. Yes, it’s a horde/arena map but I kind of like those. Maybe it’s just that I like fighting Antlions but hey, it’s not too bad of a map, especially for a first attempt. It’s not as good as the other arena/horde map I played today (Antlion Troopers) but that doesn’t make it bad. The worst thing I can say about it is that the geometry just ends, leaving an invisible wall and a void. However, we could just assume that’s because it’s a Coagula style map. In fact, I like the atmosphere, and the intro was pretty cool. I don’t really see a reason for Breen blabbing at me the whole time on that TV but it’s not a major setback. (Speaking of Breen, he apparently made this map!) It kind of ends randomly, suddenly and confusingly when the Dropship appears but I think it’s safe to assume it just took me back to City 17 or something. Overall, if you like hordena maps, play it I say.
Manually
Medium
7 Minutes