“Half-Life Havoc (HLH) is a lesson in video game physics created in Half-Life 2 using the included level editing tools. Taking inspiration from games like Garry’s mod and Portal, HLH aims to create an environment where players can take some time to appreciate the complex physics simulations that are present in modern games. HLH is made up of a series of rooms, each of which has a puzzle or game that illustrates a feature of Half-Life 2’s physics engine. Commentary nodes spread throughout the level teach the player about what is going on in each of the games and gives insight into video game physics.”
- Title: Half-Life: Havoc
- File Name: hl2-sp-hl-havoc.7z
- Size : 19.67MB
- Authors: Jacob Karsemeyer and Calen Henry
- Date Released: 11 April 2008
- Copy the HLH folder into your SourceMods folder.
- Restart or start Steam.
- Half-Life: Havoc should now be listed in your Library tab.
- Launch as you would normally launch games/mods listed.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
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I apologize for the quality of the screenshots – I did a bad job!
Anyway, I really enjoyed this mod because I like to see mappers using the engine for new things. This smallish mod is not a gameplay play and I have tagged it Showcase. The authors create special rooms to show users/players the various aspects of the physics engine.
I have little doubt that seasoned players will scoff at this but it’s not designed for them. Many new players would probably enjoy learning more about how things work in the game.
Well done guys.
Obviously this mod is not for everyone. It is not your standard HL2 gameplay. It is, however, pretty interesting and certainly unique and for that I would recommend it.
I did feel that perhaps the team could have done something more with it, such as elaborate contraptions using the physics engine. The last couple of rooms weren’t particularly interesting.
Worth a shot though, as it’s pretty short.
Rahther a good uni project. Its a relativly good example of the game engine’s physics though I think a little more explination into the actual calculations which take place would have been good. Also – they missed pinning combine to walls with the crossbow! ;P
I loved the commentary
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Recommendation was removed, you have to at least write a reaction or basic thoughts on the experience.