This warehouse by the waterfront was obviously a storage area for container crates and of miscellaneous storage crap before the infestation; now it has been converted into a stronghold by resisters, plentiful in ammo and weapons. It’s quite easy to hide from the hordes here, but in doing so you run the risk of running dry on ammo, or even worse, being a boring git.
You start out on the street with only you trusty crowbar to fend off the fiends, to the left is the canal, in all of its toxic goodness (swimming isn’t advised) to the right is the warehouse. In it there are a number of offices, a reception, and of course a few storage areas. The offices have been left almost intact apart from the holes in the weak walls.
The storage areas are mazes of zombie doom. The second floor is massively wide open, but be careful not to fall to the first. The platform up there provides easy transport across the warehouse. The yard is a loading and refuelling dock for the trucks that used to run through there.
To the west of the warehouse is a small garage plentiful of stuff to smash Zombies: Waterfront with. To the east are the gutted remains of what used to be some offices. Finally south of the warehouse, across the street, is loading access to the canal for loading small boats.
- Title: Night of a Million Zombies: Waterfront
- Filename: hl2-sp-noamz-wf.7z
- Size : 7.22MB
- Author: Mister Dan
- Date Released: 16 June 2005
- Related: Night Of A Million Zombies: Original
- Related: Night Of A Million Zombies: Tunnels
Download to your HDD [7.22MB]
You MUST have Gauge installed before using this link.
Download to your HDD [7.22MB]
You can still use it with Gauge once you have downloaded it.
If you require more help, please visit the Technical Help page.
- Copy the maps folder into your …\Steam\SteamApps\common\Half-Life 2\hl2\ folder.
- Launch Half-Life 2
- Open the console and type map noamzwf and now press ENTER.
WARNING: The screenshots contain spoilers.
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Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 23 Mins
Shortest: 0 Hours, 10 Mins by PlanetPhillip
Longest: 0 Hours, 30 Mins by Roy
Total Time Played: 1 Hours, 55 Mins
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I actually played this map about a month ago in Smod:tactical. It’s pretty fun for a quick slaughter map (I got bored after about 20 minutes) and there’s a few cool things to check out and use against the hordes of zombies. Since I was in Smod, it lagged TERRIBLY. I’m not sure if it would do the same in HL2, but I’d venture a guess it would because having 100 zombies on screen usually puts the stress on your system.
Oh, and if you’re planning on blowing up the gas tanks in the back of the map…GET FAR BACK. Trust me.
Number of Maps: 1
Score: 3.5 out of 5
Lighting: Dark.. *real* dark.
Architecture: Decent, blocky in some places
Textures: Appropriate
New Models/Skins/Etc.: Nope/No sir/Nay, my friend
Annoyance Rating:
127, for whoever’s idea was it to not provide a warning that swimming was hazardous to the health of the swimmer, Another 67 for the cursed Zombie circling tactics that has provided several large diagrams on my back.
Gameplay: They just kept coming and coming and coming and COMING and COMING and…
Story?: You, Gordon “Eat Shitaki!” Freeman and you have been cruelly dumped on the shore of some place for some reason. You have nothing but your wits, your blood, your sweat and most importantly: Your one of the kind plastic lightsaber. This is almost as fun as the rash you had procured last Thursday…
Onwards:
*slides into view*
She blinded me, with Science!
*cough*
So, I began the mod expecting what I usually expected from a NOAMZ sequel. Mindless zombies, endless amounts of bullet wasting boredom sets in before the ammo runs out, end. If you expect like I expect you to expect (Because I expect that I know you do), then you aren’t far off from the truth. NOAMZ: WF gives you a little more of the tried-and-true, with a little bit of the tried-and-false, with some tried-with-some-viability. Onwards!
One thing you may noticed at first is the occurrence of darkness. Yes. It’s night. Zombies only come out at night, you know. You’ll get over it pretty quickly. The architecture is a mixture of good and bad. Some parts of the buildings look amateurish by design, and clearly is designed to allow easy zombie access. The doors have a tendency to fling you and any objects nearby into the wall at 255 MPH. Thus, the doors are possessed and it’s recommended that you attempt naught to touch them. Still, the architecture is nice enough. Objects and explosive barrels hang from above, awaiting a bullet to free them from their prisons. A nice touch being physics-affected wooden platforms that allow access to the crossbow. A careful eye is required that the platforms don’t collapse and you go falling into the zombie horde.
As you can tell, this is straight up zombie massacre. You start with your trusty lightsaber/crowbar, and all the weapons are hidden. Ammo is plentiful, but weapons are insidiously hard to find. Fortunately, Mister Dan was nice enough to provide maps in his .zip for the easily lost. That being said, I never used them.
This is where it gets bad. On the first time playing, this map will scare you. Running away from thousands of zombies while screaming like a catholic school girl runs away from the sight of a naked construction worker. Suddenly turning around to the sight of a huge group of zombies lumbering at you at high velocity is enough to make you shout HOLY DANGLING BULL TESTICLES!, but that quickly changes on the second try. Once you remember the locations of the weapons and the ammunition, it starts suffering the inevitable problems of it’s earlier cousins: Boredom and repetitiveness. Since ammo respawns every few seconds, it becomes what can be described as a camping holiday. Soon, killing zombies becomes as easy as naming the ingredients of a quiche, up to the point that you can easy run through huge groups of zombies while drinking iced tea, and rocking out to Pearl Jam. With no variety to the zombies whatsoever, this map becomes tedious at the speed of sound.
Of course. Killing large amounts of zombies isn’t the *only* thing you can do. With six easy payments of 67,000 dollars, you can own your very own George Foreman Zombie-proofing Kit! Watch as this ordinary computer room can be turned into your very own bombed out zombie-proof shelter. But don’t take my word for it. Listen to the thousands of satisfied customers every day!
“It was a drag, having to run continuously from the endless respawning zombies. But with new George Foreman Zombie-proofing kit, I changed my room from a neatly organised office into a post-apocalyptic style zombie-proof shelter! Now, I can sit down and contemplate why I left my Verizon cell phone in the car…” – Lisa, City 27
“Rarrrurh, raruruh. Raaaahh! Ruarrha!” – Bob, City 67
“…..” Gordon Freeman, Hell, Michigan
But that is not all! Buy now, with a credit card, and you will get a FREE Antlion Repellent spray! With this spray, not even the most determined of antlions will touch you! It’s secret, is a specialized combination of various odours, similar to those used in today’s modern fragrances! Or the liquids that expel from a skunk!
But that’s not all!… Oh wait… Yes, that is all. Order now!
That being said, this map will last you an hour.
Summary:
Somewhat like trying to watch the same movie 50 times to attain if Keanu Reeves is indeed a homosexual. Tedious, and left with the same answer you had two hours ago. That being said, the map isn’t bad. It just isn’t as good as it could be.
I have to admit I haven’t finished this yet. I am struggling to keep up with the 50SDoS and just don’t have enough time everyday to do what I need to.
The video above, shows me play for about 10 minutes without commentary but it gives you the style of the map.
There’s no real story, no progression, besides perhaps weapons, and all you do is kill zombies.
It’s actually more fun that I make it sound. There are plenty of places to explore and try to find interesting ways to group the zombies.
There’s even a counter, although it only gores up to 9999, so there’s probably not really a “million” zombies!
I say PLAY IT! just for a bit of fun. It’s not trying to be anything amazing, and I respect that. GO KILL SOME ZOMBIES!
Manually
Easy
10 Minutes
You have a simple map and lots and lots of zombies. What more could you want?
I only managed 132 kills before I was killed, but that may be because I didn’t find weapons, only ammo. I’m sure they are there.
So good fun for about 15 to 20 minutes. I’ll come back to it again in the future.
Using Gauge
Easy
30 Minutes
Honestly a really fun map. You just play against endless zombies and see how many you can kill before you die. The map looks really nice and kinda gives me a mix of Ravenholm with City 17 vibes. The level design definitely shows how dedicated the mapper was to the map. I kind of wish there was more to the map, like maybe some fast zombies and poison zombies in some areas, and maybe more stuff to do in general. But honestly the map is really just fun for some sandbox zombie killing fun. I rate it a 8.5/10, it definitely has potential and could have been more but I guess it’s just meant for some quick fun sessions. You should play it some time when you’re bored.
Manually
Hard
21 Minutes
It’s endless zombies. That’s all. Player beware.
OK so there might reasonably be an end, as the counter only has 4 digits but I’m sure the in-game entity will also overflow at some point. But long before then you’ll be bored to tears.
I’m giving this a recommendation above Avoid It because it’s a moderately interesting map to explore. Some places are really sparse on detail and there are weird physics doors everywhere, but overall there is decent connectivity. Lighting and some ‘signposting’ to help orient and lead the player would be helpful.
This map is what it is: an endless stream of zombies to kill. If that’s your thing, go hog wild.
Using Gauge
Medium
29 Minutes
Fun map this. Endless zombies to kill over a pretty decent (if dull and cluttered) map. I quite liked this but sadly I saw little in the way of weapons or other pickups like health. I soon got bored dodging zombies whilst hunting down a decent weapon!
What could have been an endless kill ’em all (and have great fun doing it) affair just wasn’t that… So it kinda defeated the point of itself.
So I cheated and used impulse 101 for the weapons and had myself 20 mins of extreme, explosive, blood and gore. Then this map was fun!!
You know, I prefer the word “open-world” rather than “never-ending” in gaming terms.
This map has the strong feeling of being a Multi-Player map that goes to SP adding a bunch of zombies as enemies. Indeed this makes the map very challenging because you start without any ammo, only your crowbar, so you have to open your way through the map at the same time you look for the different locations of all HL2 weapons. That’s annoying at some points because you can easily kill a hundred zombies while you’re fetching for more weapons and ammo.
I never found all the weapons and overall it was a stressing experience to play so, I’ll try it porting it on GMOD but I guess this ain’t my kind of map neither. All in all, it feels like a very archaic or primitive version of L4D games.
Think Twice.
Using Gauge
Medium
25 Minutes
I have enjoyed this for honing my playing skills. good time killing.
Ugh… Zombies.