“You were working in your lab late one night, running tests with your lab buddies. Then there was a knock on the door. You answered it to the bad end of a AK-47. Then marines rushed the room and took you and your buddies hostage. Now you wake up in your cell with only your wits and your compact super-secret CROWBAR.”
Basic Details
- Title: Mod Name
- File Name: hl1-sp-total-evasion.7z
- Original File Name: totalevasion.zip
- Size : 297.91kB
- Author: Tyler Munden AKA TYLAK
- Date Released: 25 February 1999
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Installation Instructions
- Copy Base3.bsp into your Half-Life 1 Maps folder.
- Launch Half-Life
- Open the console and type map base3.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Help page.
Screenshots
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WARNING: The screenshots contain spoilers.
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Meta Review Data
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Installed:
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 12 Mins
Shortest: 0 Hours, 8 Mins by reaction
Longest: 0 Hours, 15 Mins by El_WaKa
Total Time Played: 0 Hours, 35 Mins
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 12 Mins
Shortest: 0 Hours, 8 Mins by reaction
Longest: 0 Hours, 15 Mins by El_WaKa
Total Time Played: 0 Hours, 35 Mins
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1 map run “n” blast ’em type thing. Good 10 minutes of fun. Amusing “Barney army” ending that you can play different ways. 3.5/5
A good but short game with Grunts only so the gameplay mix is just not there, it’s also a let down with a non structured ending. However, ok for a short blast.
I didn’t realize that this was made by the same modder that made on of my all time favourite HL2 mods called Das Roboss. Anyway, the texturing is pretty suspect but considering this would have been made not long after the release of HL1, it’s hard to be too picky
Most of the items within the control room are destroyable, which is a nice touch but doesn’t actually do anything.
Some of the action is just plain: check around the corner for the almost obligatory army grunt but the outdoor section is much, much better. In fact, it’s the best part of the map and probably should have been the finale.
The actual finale is more of a scripted scene with a line up of Barneys. You can join in or sit it out. I took the time to kill all the Barney,s just in case there was a special ending. Alas, there isn’t.
It’s quite fun to play but without the outdoor section I would definitely have said MAYBE.
At last something playable! Enough ammo and medpacks to finish the game. For a 10-15 minutes of game-play, strangely I liked it having only one type of enemy (grunts). Although I prefer longer games, I also like coffee break length ones like this as well. Considering some of the earlier 100’s are of a similar age this is much better looking and playable. There’s (for me at least) just about the right number of enemies but I would of preferred to have taken out the grunts in the final scene myself. The ending would have been better if the gates behind the Barneys had of opened so you could walk out to a game over message instead of just walking around with no ending.
I played this map long time ago. It was so long, in fact, that I barely remember it. I recognized the first room, the yard and the ending.
The design is boxy, even the original texture usage doesn’t prevent it from being boring. The doors” sizes match the doorways” sizes, so there is a z-fighting every time the door is opened. The only doors without it are the doors to the yard. But there’s another problem – the doors” textures are stretched. And the readme says that someone checked the map many times. How could the author and the tester miss such obvious problems?
The combat is very hard, but later it becomes easier. This is another flaw – upside-down difficulty curve. But it is easy when you know the correct walkthrough, which is not obvious because[spoiler] the buttons look like lights.[/spoiler] So be ready that you might have to replay to actually enjoy it. And there’s no ending, howewer the last battle is very original and memorable.
[spoiler]
Hint:
To end the map, shoot the red light.
[/spoiler]
The author of this map became a professional level designer, which reminds that everyone can excel if keeps trying.
As you all already figured out, Tylak is a known as a very good mapper. Some of the mods I’ve played by him, though usually are gruntfests are decent in terms of mapping. That said I now bring to attention some things that I didn’t like.
[spoiler]
1. No suit. What’s the deal with this sidequest of having to find your suit? It’s quite annoying; I don’t know my health and it’s a pain to switch weapons. No way I’m going up against that grenade launcher with this super-sucky crowbar here.
2. OMG, the exploding crystals again. We just had that in Undertime. Looks like explosive barrels and boxes are already out of fashion. Why does a shiny, nice looking crystal want to blow me up?
3. Doors with delays. This is okay for small office doors, but a big thick Metal Jail Vault should not have a 4-second delay. Makes no sense and actually can kill me too. How would you feel if you got killed by a door?
4. I thought it was too easy. You get 357 right up front and will have no trouble accumulating 10 contact grenades. Meds and batteries are also liberally sprinkled at you. Of course I find that my standards of difficulty is a bit different from everyone else’s. Scratch that.
[/spoiler]
Since this is an early effort, I won’t mind the unexceptional mapping. Well in terms of the 100 days maps so far, the architecture here could easily be in the 90th percentile range. But we all know Tylak has improved much over the time spanning from this single map. If you would like to personally see Tylak’s vast improvement since then, I recommend you try Infinite Rift or Reviviscence. I think both are available on planetphillip.
Not too bad. I played it the first time and was a little annoyed at how long it took me to get to the suit. Upon further review I found a shortcut that I hadn’t noticed before where you get the suit much easier. I forgot what good shots the Barneys were – LOL
Good short little map worth 10 minutes or so. I do wish I had shot the red button before blasting all those grunts who were ignoring me with my grenade launcher… Oh well.
Yet another early release that centers on Grunts only combat, not that I’m complaining, this format suit me fine.
This is a notch up on some of the early releases with just a bit more thought going into set design and content, however, it still fairly basic on most scores. Except for one outside encounter the combat takes part in small boxy rooms with 2 or 3 Grunts stationed in ambush, there is the now familiar find the buttons to precede routine but nothing to tax the brain cells.
Overall I enjoyed the map with it continuous flow of short and sharp exchanges, only the one outside sequence gives the player scope to maneuver with prolonged action, the end sequence is somewhat different but does not work for me, from a visual and combat viewpoint the sequence is meaningless without any thought for the player’s involvement
Pros:
Decent flow of the maps
Side-quest to find the suit
Semi-story
Cons:
Corridors are way tight
Grunt-fest
Moot-point:
Bare on detail
Ending doesn’t take you to main screen
Overall: Maybe? Not great but if you have 5 mins or so it’s a good little map.
I’m trapped at the box in the beggining how long do I have to wait to get out of there????, I use e key to open the door but nothing happens!!
If you’re talking about the cell at the beginning then you have the crowbar, so something is breakable!!
[spoiler]The answer is under your feet[/spoiler]
Oh thank u vey much, I was so silly I didn’t figured out that!
Good, cool fun map, really well distributed, and defenetly the out door part adds it a really well peak mommentum, I liked this, altough i’d preffer a better ending.
Another gruntfest here with really basic architecture and some questionable texturing (e.g. none of the buttons in the map look like typical buttons in Half-Life). As Emo mentioned above, the doors are hastily designed so that they are the same thickness as the walls they move into, causing graphical glitches galore.
You get the .357 up front, so if you’re careful this isn’t too tough to play through. I have very few hard-and-fast rules in Half-Life mapping, but one of them is give the player the HEV suit before combat! Without it, you can’t see your health and ammo, and it’s difficult to change weapons. This map makes you search for it, and you don’t get it till the map is nearly complete. Bad mapper, bad!
The most interesting aspect of Total Evasion is that Tyler went on to make much better Half-Life single player packs (Rescue 9-1-Freeman, Reviviscence, and Infinite Rift), Das Roboss for Half-Life 2, and became lead mapper on Firearms (the original Goldsource version). And he’s apparently now working as a game designer, so Total Evasion looks to be his earliest release. It’s interesting to see his progression as a mapper and designer.
I wouldn’t quite say to totally evade this map, but only try it if you’re desperate.
A few puzzles, some repetitive action, not much else to say. Worth playing sometime if there aren’t better maps available.
This is a nice fun map, even if it is only short.
This mod has a nice blend of action and puzzles and I enjoyed it. It’s a pretty medium difficulty and even involves a side quest to get the HEV suit, which I missed on my first play through. There is even a small secret involving the box at the beginning which allows you to get the HEV suit right after your escape and first fight, although I (probably with a lot of other people) didn’t realise this until after I had already got it on a second play through. The fight on the outside was great, and easily the most enjoyable part of the map as it required some strategy in order to get past it easily. I also missed the Barney vs Grunt fight because I has already killed all the grunts until I realised that you had to shoot the red button.
The downsides to this map are that you have to find the HEV suit, meaning no hud until you get it, and the lack of obviousness, for example the Barney thing.
Overall it was fun, and worth playing when you have the time.
I found this map alright to play but at the same time it was extremely frustrating.
My first annoyance was that there was a fair bit combat before I got the HEV suit. I didn’t mind that I needed to fight to get the suit back because it fit with the basic story of the map. However, I go to the point where I ran out of ammo and I was unable to change weapons, with enough enemies in my way to stop me getting to the HEV suit. Standard ammo types or less enemies would have solved that issue quite easily.
My second annoyance was that I couldn’t work out where to go after I got the HEV suit. I felt so lost, I had to read the help file, which I really hate doing. It turned out that I had mistaken the button that opened the next door for a light on the wall. If the button had been in the same room as the door or had a standard Half-Life button texture, I may have worked it out. At least all the buttons were textured the same so I knew what to look for further on.
Once I got outside, I was treated to a battle with numerous enemies and some vertical gunplay, which was different and probably the climax of the map. The down side was that I had the magnum with plenty of ammo and I was able to dispatch all the enemies quite quickly.
The final area with the scripted scene was also an interesting touch but it didn’t seem to work for me so I just went through and killed everything, which didn’t seem to change anything.
The level design was fairly basic with rooms and corridors that lacked fine details. The outdoor areas, however, were much better done. Though, I did notice some of the doors seemed to clip though the walls they moved into or raised through the roof of the attached building.
Overall, the mod was fun to play but the issue with the combat before receiving the HEV suit and the lack of directional prompting really frustrated me to the point where I wasn’t having fun any more.
This breaks rule 1 of Half Life mapping:
NEVER put the player in combat before they get the HEV suit. Ever.
I’ve played this map before, along with all the other author’s Half-Life levels, and I think it’s safe to say that along with being one of his first this is also the weakest of them. Not that it’s terrible, mind you, it just really isn’t anything particularly special.
The architecture is probably the biggest weakness of this pack, actually. Rooms are very basically designed, being mainly square, dully textured, having a lack of decorative objects for the most part, yadda yadda yadda. However, there is one outside area that is pretty well done (although you could make an argument that it’s perhaps a bit empty). The story is also basic, just being “break out of jail!” although as I said in my last review, at least there’s an attempt at a justification.
Okay, so to be honest the review of the gameplay is going to be very quick. Why? Because this is yet another gruntfest, that’s why. In the first section of the map you have to fight quite a few grunts without a HEV suit (always very annoying), but that shouldn’t be too hard since the very first weapon you get is the magnum. Evemtually you’ll reach the armoury and get a hell of a lot of ammo (way more than you’ll need) plus your HEV suit, which will of course make things easier. One thing I will say is that you get a slightly excessive amount of contact grenades, but oh well. There really isn’t much else to say apart from all this, because it’s just going through rooms killing grunts. The final room is pretty cool, however, since it involves a massive battle between an army of grunts and an army of barnies (even if you don’t actually have to do anything to win it!) Unfortunately, after that’s over there’s nothing else to do and the map’s over, even if there is no way to trigger it.
Still, this map definitely doesn’t do enough wrong to get 1 star, and it’s a pretty decent 15-minute 1 map. I recommend you play the author’s superior other releases instead (ESPECIALLY Infinite Rift), obviously, but if you’re bored and have nothing better to do, this won’t kill you.
Hum, I’ve read most of the comments here and so I know it’s pretty old and like the first step of becoming a good mapper like Tylak, but seriously, couldn’t anyone do such random shortie map?
The start was interesting, prison breaks always are exciting but then.. meh!
Go there, grab ammo, kill grunts, push a button, kill grunts yawn!
I do like defeating these HL soldiers with a shotgun much, but this bores me after a time with no change, and the textures are bad, level design is all boxy, except for the yard maybe
The idea at the end with the Barney’s is nice but also the best idea in this mod.
If you have any other mods, go play them – this one here is over after 5 mins anyway..
From the start, I thought I would completely love this map, but I was wrong.
The combat is nice, but it’s only grunts, so it’s another gruntfest.
The reason I thought this would be good is because this mod is from the author that made Das Roboss and Infinite Rift, which sounded great to me, though it was disappointing.
The biggest problem with this mod that made me rate it a Maybe is that it has a lot of combat BEFORE you get the HEV suit, which I really hate.
Overall, if you’re in for another gruntfest, then you’ll probably like this one.
The biggest problem with this mod is the start, there’s a lot of combat before getting the HEV suit, which is always a pain in the ass, it was after getting it and being stuck for a while that I realized that what looked lights were actually buttons, I’m not sure if this was a dumb decision or a mistake by an early mapper, but it made things harder as I later knew that there was a vent that takes you directly to HEV suit, avoiding most of the early combat
After that, you reach an outdoor area, which was pretty fun and probably the best part of the mod, is too short though, and then is back to crawling through vents and fighting more grunts indoors, the end was kinda anti-climatic, there’s a fight between grunts and barneys, and after that… nothing, there’s no “The End” message or anything like that
Overall, this was a short but fun map, there are so many things wrong it, like a lot of combat with no HEV suit, the lights acting as buttons, the very amateurish mapping, no proper ending, the gruntfest (which I don’t much too much, but I know that some people hate this)…… But even with all of that, is still a short early map and is worth a try if you are bored
Manually
Medium
15 Minutes
Total Evasion starts off by denying the player the HEV suit which makes the first few grunt encounters much more annoying than they need to be. Just use ‘give item_suit’ at the start of the map, you’re not missing anything by doing this. This is an insanely annoying trope in early HL mapping that gets under my skin more and more as time goes on.
Evasion plays like an experiment in level design rather than a full fledged map. Case in point, the final battle where you can unleash a Barney army on some grunts.
There has been some effort put in, I found the ‘command room’ fight with the destructible computers to be a nice touch. However, the effort would have served the map better if it was focused on fixing technical issue like the constant zfighting that every door shows.
There is some novelty in the combat scenario setups but not a whole lot. There’s not much to be garnered from Exodus nowadays but it’s weirdness makes it probably worth checking out.
Manually
Hard
8 Minutes
A grenade launcher vs revolver battle? What a nice combat in the beginning of the game. It’s like kind of a mod if you do your job very nice in the beginning, later it will be very easy for you to get through the remaining.
Manually
Hard
12 Minutes