Basic Details
- Title: Teh Hammre
- File Name: hl1-sp-teh-hammre.7z
- Original File Name: tehhammre.zip
- Size : 163Kb
- Author: synntaxus
- Date Released: 01 January 1998
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Total Downloads
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Meta Review Data
Statistics based on 3 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 4 Mins
Shortest: 0 Hours, 2 Mins by monster_urby
Longest: 0 Hours, 6 Mins by reaction
Total Time Played: 0 Hours, 13 Mins
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 4 Mins
Shortest: 0 Hours, 2 Mins by monster_urby
Longest: 0 Hours, 6 Mins by reaction
Total Time Played: 0 Hours, 13 Mins
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Uh, what to say? (As if there’s much to say hehe) A single big room, with cubic mini-rooms all looking the same, sometimes grunts in them and doors randomly opening / closing at all 4 walls to get to another room. Outside this “maze” are 2 turrets. Very odd, very simple. Doesn’t make much sense at all. This is just poor, so avoid it.
Pro’s:
-A bit action
Con’s:
-Very poor and basic, undetailed map
-Annoying doors (randomly opening / closing, door sound)
-Very short
-Balancing, it’s too easy
-Absolutely no atmosphere
-Just odd
An odd experiment more than anything. A grid of rooms containing grunts with doors that open and close randomly based on a series of triggers. Exceptionally difficult on hard given the limited ammo given compared to the amount needed to take down a human grunt. Very limited health pickups as well.
Manually
Hard
2 Minutes
Not enough health but it is beatable on Medium. Would be better with an end too.
Manually
Medium
6 Minutes
So many doors, so many traps, if the soldiers step on a door it dies, if you step, you die. Seem to be equal for both sides. An equal battleground where many things can happen. Like a lottery maze.
Manually
Hard
5 Minutes