Please give way to oncoming traffic. Hypnagogia is an abstract map heavily inspired by shadgrimgrvy’s works. Continue your journey through Somnolence City. Fight, explore and puzzle your way through ever changing locales and try to make sense of things as you travel towards a looming, but unknown threat.
Basic Details
- Title: Hypnagogia
- Filename: hl2-ep2-sp-hypnagogia_v2.7z
- Size : 24.4 MB
- Author: bundestrojaner
- Date Released: 10 December 2020
- Related: Somnolence
Download Options
Manual Installation Instructions
If you require more help, please visit the Technical Help page.
- Copy the maps folder into your …\Steam\SteamApps\common\Half-Life 2\ep2\ folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map hypnagogia and press ENTER.
Screenshots
WARNING: The screenshots contain spoilers.
Reader Recommendations
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Meta Review Data
Statistics based on 5 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 5 Users
Time Taken:
Average: 0 Hours, 28 Mins
Shortest: 0 Hours, 15 Mins by TheLastBear
Longest: 0 Hours, 45 Mins by HeadcrabKyaru
Total Time Played: 2 Hours, 20 Mins
Using Gauge: Users
Manually: 5 Users
Time Taken:
Average: 0 Hours, 28 Mins
Shortest: 0 Hours, 15 Mins by TheLastBear
Longest: 0 Hours, 45 Mins by HeadcrabKyaru
Total Time Played: 2 Hours, 20 Mins
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“Hypnagogia is a common fleeting perceptual experience that occurs during the transition from wakefulness to sleep and from sleep to wakefulness, with varying degrees of emotionality” Waters et al., 2016).
This map is wild from start to finish. I gave it a play it now and here’s why.
Usage of space and world brushes: 7/10
I gave it a 70% because most of the world was very unique and I didn’t get lost while exploring the rooms, and there is a lot of them. I believe I found all the rooms, but I may have missed some. Every room leads back to the story at some point. What I found while exploring this map is that there is a lot of extra content that was added at some point in development that added to the story of Gordon Freeman in stasis… or what I believe to be stasis since that’s the definition of Hypnagogia.
Visuals 7/10
There is a lot to take in, and it’s all very abstract. I love playing abstract maps because there is so much content out there that has not been fully explored and this is a great example of one of them. As for what I saw, it’s all very basic and is just kinda a mess of rooms and doorways.
Gameplay: 7/10
There is a strong mix of all combine ground units. Metropolice, Elites, and Shotgunners. I only died a handful of times, but that’s mainly because I wanted to explore the edges of the map. I wasn’t sure if there was more beyond it.
Final Score: 24/30 – 70%
Final Comments: Play it now. It’s a lot to take it, but none of it is all that difficult to understand. It’s like going to an art museum.
Manually
Medium
30 Minutes
For some reason, the frame drop in some scenes is particularly severe,plz check
Manually
Medium
45 Minutes
I never got that. How severely?
I played all of shadgrimvy’s maps a long time ago and this manages to capture the style quite well, while still being good enough by itself.
My main criticisms are with the amount of enemies in wide open spaces- I got riddled with bullet holes and left on low health pretty quickly a couple of times- and the fact I managed to break the ‘traffic light’ puzzle and had to continue without the car, which was a pain.
Also, I appreciate the section based off the start of Condemned’s metro level 😛
Manually
Medium
30 Minutes
What an awesome map! I love abstract experiences and parts of this was a borderline fever dream, well done!
Manually
Medium
15 Minutes
Not so bad
Manually
Hard
20 Minutes