Somnolence

for Half-Life 2: Episode Two

15th February 2021

Somnolence is an abstract map, inspired by the works of Shadgrimgrvy, you’ll find yourself in a world that doesn’t quite make sense. Explore, puzzle and shoot your way through ever changing locales, find a way out of this nightmare.

Basic Details
  • Title: Somnolence
  • Filename: hl2-ep2-sp-somnolence.7z
  • Size : 85.9 MB
  • Author: bundestrojaner
  • Date Released: 20 August 2020
  • Related: Hypnagogia

Download Options

Download to your HD [85.9 MB]

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the maps folder into your …\Steam\SteamApps\common\Half-Life 2\ep2\ folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map somnolence and press ENTER.

Screenshots

WARNING: The screenshots contain spoilers.

1600 x 900

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

6 recommendations, average score: 3 (out of 5), standard deviation: 1.33 (what's that?)
Total Downloads
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Meta Review Data
Statistics based on 7 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 7 Users

Time Taken:
Average: 0 Hours, 49 Mins
Shortest: 0 Hours, 20 Mins by labrat342
Longest: 2 Hours by ShawnHL
Total Time Played: 5 Hours, 41 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Think TwicePlay It LaterThink TwiceMaybe?Play It Now!Think Twice

9 Comments

  1. I think this was rather boring experience. Map is huge, but lots of empty rooms/hallways. Some combat, some wacky mapping (i was hoping more like PTSD mod style, but far from that).

    **/*****

  2. Think Twice

    This is one of those maps that are made trippy for the sake of being trippy. I would just say that you should probably avoid it because it won’t give you any interesting experience.

    Gameplay is boring. In the first half of the map, it’s just linear corridors with occasional enemy spam. Second half boils down to the glorified «car battery puzzle», where you are wandering in a huge place with no sense of scale or direction in search of hidden batteries.

    The only good thing can be visuals in SOME places. But most of the map’s parts look like they are in beta stage: blocky with janky textures.

  3. Hec
    Play It Later

    This is the 1st HL2 map I play in many, many months, so despite this is indeed a cumbersome map at some points, I overall enjoyed it.

    For me, these maps are much like “The Great Forever Tomorrow” modding style. I mean those where you have combat in surrealistic-funky scenarios, where the confusion is the rule rather than the exception. So don’t expect a more coherent or logical plot or even a story in this one.

    That being said, I guess this is an OK Play it Later.

  4. ohh i love these kinds of maps! i’ve played some garry’s mod maps that also portray this sort of weird abstract feeling, notably the Grimgrvy Experience’s 3 maps. These kinds of maps are always really exciting to play because you never know what you’re gonna come across

  5. gameplay was a little more on the boring side, but i had a good enough time. the visuals were pretty underwhelming too. overall the map isnt too bad, it could just be improved a bit. i hope to see more from this guy

  6. Think Twice
    It is okay

    2/5 I’ve been playing half life mods for a long time and this is the first time I’ve come across such long corridors and unnecessary rooms, but the puzzle was fine, but if it weren’t for so many unnecessary rooms and wars, my score would be higher.

  7. Maybe?

    The only good thing about this is the visuals, kind of like the “Paranoia” series from Half-Life 2. The rest are bland and lifeless and there’s not much to say about the combat. The only good part is finding the battery to progress. That task makes you explore around the map and that’s about it.

  8. Play It Now!

    I really like this map!

  9. Think Twice

    What the hell did I just play? It’s… abstract at best. Boring at worst.

    I got lost many times. Not much to say other than too many doors and the weirdest collaboration of themes mashed together.

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