December 2004
- 30th Misanthrophy - Half-Life
- 30th Victoriana – Fictional Theme
- 28th Tech Demo - Half-Life 2
- 25th Alien (A) - Half-Life 2
- 25th Trap Town - Half-Life 2
- 24th Rox Fun Box - Half-Life 2
- 22nd Operation Black Thunder - Half-Life
- 21st Zombies (Version 3) - Half-Life 2
- 17th Antlion Outpost - Half-Life 2
- 16th Collapsypants - Half-Life 2
- 15th Quickwar - Half-Life 2
- 15th Soccer - Half-Life 2
- 13th No Way (Version 0.2) - Half-Life 2
- 12th Antlion Troopers HQ - Half-Life 2
- 12th No Way - Half-Life 2
- 12th Zombies (Version 2) - Half-Life 2
- 2nd Calendar
November 2004
- 29th Ebay, Magazines and Download Services
- 28th In Game Movies
- 21st Zombie Ideas for Cause and Effect Competition
- 19th Sweat
- 18th Escape from the Egyptian Tomb (Lite) - Half-Life
- 17th Escape from the Egyptian Tomb - Half-Life
- 14th Black Mesa: One Hundred Years Later – Mod Story idea
- 12th Flesh and Blood Rain
- 11th Centrifuge for Hypergravity Testing
- 7th Could this replace the gaming mouse?
- 4th Mission Impracticable 2 - Half-Life
- 1st Improvable and Transferable Physical Attributes
October 2004
- 21st The Corridor – Mod Story Idea
- 14th Why play as one character when you can play as three?
- 13th Insane
- 3rd Am I real? – Mod Story Idea
- 1st Half-Life Emergency Demo - Half-Life
September 2004
August 2004
June 2004
May 2004
- 31st What exactly does “Single Player” mean?
- 27th Interaction and Biofeedback in gaming
- 16th A Turing Test for FPS Gamers?
- 14th Combining Genres Into One Online Event
- 12th Remaking Games
- 7th A Pack of Dogs
- 4th Level Design Wiki
- 3rd Games with a conscience?
April 2004
- 30th Level Design Commentary
- 20th Enemy Possession
- 8th Flying Fortress
- 6th A Multi Game League Idea
- 3rd Enemy Interrogation
March 2004
- 31st Remote Helicopter
- 20th Episodes Not Levels
February 2004
- 4th EIF Room - Half-Life
January 2004
- 24th SR Rally - Half-Life 2