Your objective is to reach the captive scientist and escape with him.
Of course, there are a lot of obstacles in your way.
At one point, stealth is required, otherwise your mission will be compromised.
Basic Details
- Title: Rescue 9-1-Freeman
- File Name: hl1-sp-rescue-9-1-freeman-mod.7z
- Original File Name: r91freeman.zip
- Size : 617KB
- Author: Tyler Munden
- Date Released: 10 August 1999
PlanetPhillip Download Servers
Installation Instructions
- Copy the rescue91freeman folder into your Half-Life folder.
- Restart or start Steam.
- Rescue 9-1-Freeman should now be listed in your Library tab.
If you require more help, please visit the Help page.
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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Meta Review Data
Statistics based on 2 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 33 Mins
Shortest: 0 Hours, 20 Mins by Dmitry
Longest: 0 Hours, 45 Mins by El_WaKa
Total Time Played: 1 Hours, 5 Mins
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 33 Mins
Shortest: 0 Hours, 20 Mins by Dmitry
Longest: 0 Hours, 45 Mins by El_WaKa
Total Time Played: 1 Hours, 5 Mins
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A bit short with one or two crashes.
I was looking forward to this mod because I really enjoyed the author’s only Half-Life 2 release, called Das Roboss but unfortunately this one crashed so many times on me that it was impossible to enjoy.
I even considered not adding it, but this is the first part of a two part series called Aftermath and I wanted to post both parts.
Of course, you may be lucky and it could work for you, so fingers crossed.
The layout is plain and quite standard, so there’s nothing really to look at, but the gameplay is quite fun.
The stealth section is okay, yes only okay, but I always enjoy using the crossbow, so that made me smile.
The ending never worked and the scientist would fall out of the truck and the doors never opened. Hoping for much better tomorrow in part 2.
Isn’t this the one where you need to sneak through a level?
We start in the ventilation, from there we fall to the cafeteria. The design and atmosphere are minimal. Twice we will be between soldiers and aliens, and we will have to act quickly.
Then we go through the storages, and meet baseness: the crates above the abyss break immediately after we touch them. They should grind for some time and then break.
At the third map we free the scientist. The gameplay is a shooting gallery with motionless targets. I liked how the scientist walks around and waits for me to free the path all by himself.
The ending is “original” – after the credits, last save is loaded.
That’s all. It’s one of those mods which are not bad, but, on the other hand, there are better mods around.
From reading the reviews I wasn’t expecting much, but I was pleasantly surprised. Its a little slow overall but I did have a modicum of fun!
The above installation instructions didn’t work for me, I had to put the .bsp files and graphs into the Valve maps folder, run HL and type ” map Res1″ (the author instructs that the ” R” is capitalised to avoid transition problems). This didn’t crash once so I think Phillip’s problem might have been an installation problem.
To be fair this is not one for anyone who likes hard gameplay, but for me it did what I want from a game, to pass a little time and enjoy myself.
The look and feel was pretty much BM style fare, although the combat could have done with being a little less easy and the puzzles (such as they were) don’t need a genius to figure them out. At the end of the day the mod is much more fun than the previous 4 releases in the 100.
As for the ending, shoot any of the barnacles and the end titles come up whether you’re in the truck or not and it’s worth reading the end titles as the are mildly amusing.
Tagged as Part 1 of the Aftermath series (Part 2 of which is the already-reviewed Reviviscence), Rescue 9-1-Freeman is a decent 3-level pack in its own right, by author Tyler Munden (aka TylAK), who is now the lead mapper on the popular mod Firearms. Though it sports a fairly mundane design, the gameplay is pretty good, and this one is worth picking up.
Your mission in Rescue 9-1-Freeman, as the title may suggest, is to rescue an imprisoned scientist so that he may continue his research on Xen. Although this does supply a believable plot, the rescue-the-scientist mission was really fleshed out in other episodes such as Saving Bob and especially Deliverance. Here it is merely a backdrop, as there is extremely little time spent with the scientist one you’ve found him, and it’s terribly simple to defend him from the two enemies you encounter after liberating him.
The gameplay is pretty good, although not really challenging at all, as there is an abundance of health available – for experienced players I recommend the difficult setting. You get to face a variety of enemies, but again nothing too tough. The most interesting part was the third map, in which you must be stealthy in your approach as you near the captive scientist. I thought that this section was clever and I really wish it had been expanded; it really added a welcome twist, and it’s too bad we haven’t seen more of this in other amateur levels.
Overall, the architecture is pretty plain – it’s of the typical military base variety, but there was not much detail and some poor uses of the Half-Life textures. Not ugly, just rather ordinary. On the bright side, there were a couple of neat sequences that were well-designed and clever. But the main drawback to this pack is that it’s too short. Only three maps, and each of those is pretty small. But I guess that’s why it’s Part 1 in a series, huh?
WARNING: I experienced severe instability while playing Rescue 9-1-Freeman. I was plagued by a number of crashes, especially during the level transition between the first and second maps, even though I paid strict attention to the author’s note to make sure and use a capital R when typing “map Res1” in the console to begin the pack. I don’t know whether these problems were due to the map pack itself, or my current installation of Half-Life (which has recently been unstable), but I can tell you that others have run into this problem as well. Consider yourself warned, and don’t even think about emailing me for tech support.
One of the better HL levels that goes back to the earlier days of HL single player maps, Rescue 9-1-Freeman plays pretty well today, too. It’s a bit short and the design is a little ordinary, but it’s worth the small download (if you can get it to run without crashing).
Notes
This review is republished here by permission and was originally published Thursday, 22nd February 2001 by Unquenque.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
Well this one was OK, although there’s really not much substance here. This is one of Tyler’s early releases, and of course he went on to much bigger and better things. I’m perhaps a bit generous giving a Maybe – the experience is still decent and the maps are OK, but there’s nothing here to get excited about.
This pack is a fairly short and linear set of 3 maps. There’s a basic story about rescuing a scientist, and the only twist is that you have to play through a section near the end in “stealth” mode. No grunts can see you, and you can’t trip the tripmines. As much as I hate forced stealth sections in Half-Life maps, this one is pretty harmless since it’s easy other than a couple of tricky jumps.
And that really goes for the pack as well – it’s terribly easy and I found the hardest thing to be a couple of jumps over a chasm. It’s worth playing if you’re a Half-Life fan. It’s decent.
The only way I could get this to run without crashing on map changes was also to put the maps in valve/maps and load map Res1 from the console.
If by the chasm you mean the collapsing bridge and suspended containers,
[spoiler]Shoot the control panel on the other side and hitch a ride[/spoiler]
Oh I passed thet by jumping fast the 2 breakable boxes, so I must be good at jumping I think, but also I fell of like 2 times haha.
I failed to enjoy this one as it was too buggy, boring and easy
The difficulty of this map pack was incredibly easy and offers no challenge at all. At the end there is a stealth mission which I was expecting to be hard, but it was actually easier than the other parts of the mod. This map pack also has buggy doors which can kill you if you stand next to them and can also bug up the closing sound. Then we get to the level transitions. First time I went through one I was stuck miles outside of the second map, and the rest of the times I went through them I crashed. This mod certainly wasn’t my idea of fun.
Not worth playing.
Ok this is in the perfect gameplay time I mean u can beat it in a matter of 1/2 hr or less, and the gameplay is dynamic but really afected by the crashing bugs in the changemaps, I had to charge the 2 out of three manually and using impulse 101, so that’s a pretty bad point. Also that last sthealthy section was cool and had so much more potential but is quite easy if u beat it with the crosbow I think and I recomend to beat it with that as the main weapon, so yeah I think overall this feels like a play it latter definetly.
Way better than Tylaks first (??) map, “Total Evasion” but still nothing special, too easy, except for the jumping scene with the breakable boxes, fell 2 times there, well I think modders should be always include an easy way, so new players won’t die often..
It also is too short again and lacks of atmosphere and design.
At least there were some newer ideas like the stealth part, and I liked the dead end at the houndeye’s (GRRRRR!!) 😛
That the scientist waits until I clean out all soldiers is a a good script to me, just like some other lil scripts in this mod.
The conclusion is, if you wanna do a short shooting, play it, but that’s it then.
I can’t say a lot because it crashes my game.
The story is that you need to rescue a scientist and escape.
The combat, from what I’ve seen, is okay. Not too bad, but not too good.
The bugs when you change map themselves are enough for giving it a Maybe. It’s too bad, because I really looked forward on playing this mod.
This was a short but nice mod, it has a few good ideas with it, though some don’t work well, like a part were you have to jump across a chasm, while the intended solution was to shoot the control panel on the other side, jumping on the crates was a valid option too, there’s also the “stealth” section, which is actually just a few corridors with Grunts which you have to kill with the crossbow, but I didn’t care as I love the crossbow
Overall, is decent, give it a try but don’t expect anything mindblowing
Manually
Medium
45 Minutes
Did you know that? In this mod, there’s a courtyard with that watchtower in the middle.
There’re some vehicles in the area. You actually can drive them. But only forward or backward. For now it’s impossible to go left or right. But the tracks are big. The collapsed ACV can be driven back to the mountain, so it’s like the ACV is going inside the mountain and stops. Even the Green jeep can be driven just for a few meters. And the last deployed ACV can be driven back to the original gargae and left in there.
The only thing you have to do is just jump and crouch to the lowest ledge and then to the top. Once on the top point on the top frontal side and interact.
Now it’s time to ride! You can drive in Half-Life in 1999 MOD ha ha ha ha ha
Manually
Hard
20 Minutes