Published On This Date

This page displays posts that were published on this date in various years.

Comfy Maps

for Half-Life


published: 2020

Ever wanted a relaxing Half-Life map just to chill in? Here are 2 meditative-type maps (sunset and night settings) allowing just that. There’s a bit to explore and you can sit on the chair or couch if you like.

There’s even an Xash3D-specific map included if you’re into that.

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Total Downloads: 1,39528th April 2020
11 Comments and 6 recommendations, most really enjoyed it!

Untold Stories – Fan Fiction Event
published: 2018

“Were you the only ones on that train?

Overwatch stopped our train in the woods and took my husband for questioning. They said he’d be on the next train. I’m not sure when that was. They’re being nice, though, letting me wait for him.”

What happened to her husband? What happens to her? That is just one untold story and Half-Life 2 is full of untold stories. Stories that need telling. Stories that you should tell.

For this fan fiction event, I would like you to write a about any supporting character from Half-Life 2.

Your story must be no more than 1500 words.

The story can be serious, comedic, scary, light-hearted or whatever genre or combination you desire.

Entry Deadline

Please send your entry, via email, either as a txt attachment or even written in the email itself, to [email protected], not later than 11:59pm UTC Monday 28th May 2018.

Rules

All entries must be Safe For Work.
All entries MUST be in English (sorry).
Authors may enter as many separate stories as they wish.
Phillip’s decision is final regarding winners.
No purchase necessary.
Other weird rules may be added later.

Prizes

I’ll be giving away a few Steam games. the more entries I get the more games I will give.

Other Fan Fiction Events

I would like to encourage ALL readers to take a look at the previous Fan Fiction Events. There are some great entries in there.


28th April 2018 18 Comments

Zombieland

for Half-Life


published: 2015

You seem to have been kidnapped and are being kept in a bunker, guarded by zombies.

As you affect your escape, you enter dream-like states, where reality and fantasy mix.

Keep a clear head and focus on your objective and you may just escape.

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Total Downloads: 1,09128th April 2015
5 Comments and 5 recommendations, say ""

Animated Gif Competition
published: 2014

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As a sort of gap-filler between RavenholmVille and the next mapping competition, I have decided to run a little Animated Gif competition.

There has been a resurgence in animated GIFs (the proper name is cinemagraphs) recently after some very artistic ones were created. Check out FastcoDesign and Hongkiat for more examples.

Viewers to my recent Twitch broadcast may have seen the one I created as the pre-stream image and I also created this one from an Episode Two background map.

Entrants must create an imaginative and subtle image that I will try and use in various places around the site, although I make no guarantee of that. I will try and create a page with all the entries, but again, I don’t guarantee it.

Please make your images as big as possible in terms of dimensions, as that gives me more possibilities for using them on the site.

They must be from any Half-Life game, i.e. Half-Life, Opposing Force, Blue Shift, Half-Life 2, Lost Coast, HL2: Episode One and HL2: Episode Two. No entries for other games, including Portal and Portal 2 will be considered.

Closing date for entries is 10:00 AM GMT Monday 19th May 2014 -that’s about 3 weeks.

Send you entries to me directly, [email protected] or host them somewhere and send me the link or post the link as a comment (remember, all comments with links are held in a queue – please do not try to subvert that process).

Winner will receive a $5 Steam game or something else if anybody wants to donate a prize.

As always, if you have any questions, just ask. Oh, and please tell as many people as possible, including tweeting, FB updates, Messages in bottles, carrier pigeons, smoke signals and graffiti.


28th April 2014 10 Comments

Why Once Is Not Enough
published: 2013

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You see that image to the left? It comes from the Half-Life 2 chapter Follow Freeman, which I have just finished playing. It’s the view from inside the Combine Nexus just as a Combine Gunship passes over the roof.

What struck me today, and quite hard too, was that playing a game like Half-Life 2 once is not enough. That may sound obvious to you but as somebody who is only just playing his way through the games for only the second time, it’s a very important point.


28th April 2013 22 Comments

Half-Life 2: Follow Freeman
published: 2013

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This chapter involves heavy urban combat, aided by resistance members, against Striders, Gunships, and both regular and elite Combine Soldiers.

Gordon Freeman teams up with Barney, together leading a battle at the Overwatch Nexus, and finally fighting their way to the foot of the Citadel.

There they encounter DOG, who is running rampant through the streets looking for Alyx.

DOG provides a pathway into the Citadel by lifting up a portion of a Combine Smart Barrier, allowing Gordon through.


28th April 2013 10 Comments

Poll Question 272 – Which would you prefer to see in a new SP mod?
published: 2012

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

When you have played as many SP maps and mods as I have, and many of you have, then most of them just blend into one forgettable mix.

That’s not to say I didn’t enjoy them at the time or they weren’t fun to play, it’s just that there’s not enough difference between them.


28th April 2012 13 Comments

Irreality

for Half-Life


published: 2012

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Caught in some sort of temporal and dimensional gateway, you must use logic and care to escape.

What seems obvious at first may not be what you think it is.

Your world is about to get turned upside down and inside out!

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Total Downloads: 1,83028th April 2012
10 Comments and 6 recommendations, 3 say "Maybe?"

How much interaction within games do we actually need?
published: 2012

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I think we would all agree that as games have progressed, so has the amount of interaction between the player and the game.

In Half-Life 1, you could push creates around, shoot shit, press buttons, open doors and had interaction with the environment.


28th April 2012 4 Comments